Deathmatch Zone
#1

Hello,

I've got a question.
When I am at the left side of bank it still says I need to be at the left side of the bank?
http://pastebin.com/m1c3c876e
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#2

https://sampwiki.blast.hk/wiki/SetPlayerWorldBounds
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#3

It's not about worldbounts.
It's about the testdistance thing. How can I make that only people can teleport to the DM Zone if there are near bank?
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#4

And what is your TestDistance ?
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#5

Look into the pastebin file there is the TestDistance command.
And this are my cordz.
1507.6707,-1750.5477,13.5469
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#6

What is the source of the function "TestDistance"
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#7

pawn Код:
public TestDistance(playerid,giveplayerid,Float:tarx,Float:tary,Float:tarz,Float:radi)
{
    if (gdebug >= 3){printf("DEBUG TestDistance()");}
    new Float:posx, Float:posy, Float:posz;
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    //radi = 2.0; //Trigger Radius
    GetPlayerPos(giveplayerid, posx, posy, posz);
    tempposx = (tarx -oldposx);
    tempposy = (tary -oldposy);
    tempposz = (tarz -oldposz);
    //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
        if (gdebug >= 2){printf("DEBUG TestDistance2()");}
        tempposx = (tarx -posx);
        tempposy = (tary -posy);
        tempposz = (tarz -posz);
        if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
        {
            if (gdebug >= 2){printf("DEBUG TestDistance3()");}
            return 1;
        }
    }
    else
    {
        return 0;
    }
    return 0;
}
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#8

Can anyone help?
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