31.01.2010, 13:19
CrαcK/cyber_punk: Sorry about that—I guess I didn't test the Windows version thoroughly enough. A new link is available in the first post.
Wicko: That's good to hear. 500 active players is definitely a testament to the plugin's stability. Out of curiosity, how many of those do you suspect were connected to the TCP server? About your CPU usage, I'm not really sure what would be causing it other than maybe multiple file transfers. While I was fixing the Windows version, I also moved the CRC and file size checks to the thread that sets the audio pack, so those are now only performed once (as they should have been). That might make some difference, so try it out.
Wicko: That's good to hear. 500 active players is definitely a testament to the plugin's stability. Out of curiosity, how many of those do you suspect were connected to the TCP server? About your CPU usage, I'm not really sure what would be causing it other than maybe multiple file transfers. While I was fixing the Windows version, I also moved the CRC and file size checks to the thread that sets the audio pack, so those are now only performed once (as they should have been). That might make some difference, so try it out.