30.05.2009, 10:27
San Fierro State Penitentiary
I mapped a small penitentiary/prison island with a somewhat similar appearance to Alcatraz (only similarity being that it is on an island, but still...). There isn't really anything special about the island, so you may add to it if you like, but give me credit for the original and also if you release it please ask for my permission first as I mapped the original. The prison island is located in the ocean between the Da Nang Boys drug ship and the Bayside Marina. There’s a jetty available for boats which helps you gain access to the island.
Screenshots
Code
There are 24 objects in total.
Installation
Copy the above object lines and paste them in your script under OnGameModeInit()
... Or if you're really lazy, I took the liberty of making a ready made filterscript, ready for you to add to your server whenever you like!
Terms of Use
You are free to edit this map, as long as you give me full credit for the original, and please do not release the map into the public without my approval.
I mapped a small penitentiary/prison island with a somewhat similar appearance to Alcatraz (only similarity being that it is on an island, but still...). There isn't really anything special about the island, so you may add to it if you like, but give me credit for the original and also if you release it please ask for my permission first as I mapped the original. The prison island is located in the ocean between the Da Nang Boys drug ship and the Bayside Marina. There’s a jetty available for boats which helps you gain access to the island.
Screenshots
Code
There are 24 objects in total.
pawn Code:
CreateObject(17864, -2124.286133, 1733.407593, 3.664650, 0.0000, 0.0000, 0.0000);
CreateObject(17864, -2124.300781, 1764.979004, 3.684370, 0.0000, 0.0000, 179.6223);
CreateObject(10610, -2106.785645, 1755.572876, 13.808636, 0.0000, 0.0000, 0.0000);
CreateObject(17864, -2084.713623, 1764.676758, 3.667125, 0.0000, 0.0000, 179.6223);
CreateObject(17864, -2084.907227, 1733.426270, 3.622021, 0.0000, 0.0000, 0.0000);
CreateObject(900, -2149.127686, 1774.715698, 0.804255, 0.0000, 0.0000, 47.2690);
CreateObject(900, -2152.524414, 1765.454956, 0.875292, 0.0000, 0.0000, 47.2690);
CreateObject(901, -2145.208252, 1758.023682, 0.820544, 0.0000, 0.0000, 338.5141);
CreateObject(900, -2148.570557, 1739.914795, 1.058746, 0.0000, 0.0000, 244.0800);
CreateObject(900, -2140.061768, 1721.022827, 0.225413, 0.0000, 0.0000, 312.8348);
CreateObject(900, -2122.366943, 1717.999512, 2.599068, 0.0000, 0.0000, 161.6778);
CreateObject(900, -2093.749512, 1714.696045, 2.543468, 0.0000, 359.1406, 324.9705);
CreateObject(900, -2074.986572, 1719.019897, 0.538995, 0.0000, 359.1406, 192.7213);
CreateObject(900, -2060.355957, 1733.005005, 0.593513, 0.0000, 359.1406, 243.3243);
CreateObject(900, -2059.270752, 1745.114502, 1.127836, 357.4217, 359.1406, 256.2158);
CreateObject(900, -2060.557617, 1763.400269, 0.480907, 357.4217, 359.1406, 273.4045);
CreateObject(900, -2072.791748, 1781.858765, 0.333733, 357.4217, 359.1406, 355.0508);
CreateObject(900, -2093.585938, 1783.179321, 0.163230, 357.4217, 359.1406, 350.7536);
CreateObject(900, -2110.004150, 1785.151733, -0.006022, 357.4217, 3.4377, 350.7536);
CreateObject(900, -2129.775146, 1784.313354, -0.362644, 357.4217, 3.4377, 345.5970);
CreateObject(11496, -2139.358154, 1793.191895, 0.646746, 0.0000, 359.1406, 105.7108);
CreateObject(3361, -2144.728027, 1789.434937, 2.801219, 0.0000, 0.0000, 107.4296);
CreateObject(3279, -2074.005859, 1778.898193, 3.188176, 0.0000, 0.0000, 0.0000);
CreateObject(3279, -2140.661133, 1724.061768, 3.865445, 0.0000, 0.0000, 0.0000);
Copy the above object lines and paste them in your script under OnGameModeInit()
... Or if you're really lazy, I took the liberty of making a ready made filterscript, ready for you to add to your server whenever you like!
Terms of Use
You are free to edit this map, as long as you give me full credit for the original, and please do not release the map into the public without my approval.