02.05.2009, 17:24
(
Last edited by Guedes747; 26/02/2011 at 11:10 AM.
)
The USA's year 3000 future carrier....
Idea: Guedes747 (and some inspiration from "Futurama" )
Worktime: arround 4 hours
Objects count: 84 [85 with UPgrade(s)]
Location: Gant Bridge, San Fierro [air]
Info: Well, basically its a futuristic ship.... the idea came wen i was watching the American cartoon show "Futurama".
(if you don't what Futurama is: www.******.com)
This map has not much use i guess.... but it would be cool place for a DM + jetpacks :P or a admin base....
Well, hope you like it
Screens:
BEWARE: You know how this works.... draw distance = some Objects wont show up on pics
Carrier (right side + night):
Carrier (left side + day):
Carrier (rear);
Hyper Beam Cannon :
"Doom's Day device" xD (just like on Futurama):
Space ship (basically plane with 4 wings and a antenna) + miniguns on carrier(look closer):
Radar Room:
SAM Launchers:
Nuclear Generator Room (PS: thares no glass above the door becase if i would have placed glass thare, thare would be a glass bit near the stairs on the uperlevel):
Download (fixed version): http://guedestudios.weebly.com/uploa...345303/y3k.zip
USS <Y3K^
Creator: Guedes747Idea: Guedes747 (and some inspiration from "Futurama" )
Worktime: arround 4 hours
Objects count: 84 [85 with UPgrade(s)]
Location: Gant Bridge, San Fierro [air]
Info: Well, basically its a futuristic ship.... the idea came wen i was watching the American cartoon show "Futurama".
(if you don't what Futurama is: www.******.com)
This map has not much use i guess.... but it would be cool place for a DM + jetpacks :P or a admin base....
Well, hope you like it
Screens:
BEWARE: You know how this works.... draw distance = some Objects wont show up on pics
Carrier (right side + night):
Carrier (left side + day):
Carrier (rear);
Hyper Beam Cannon :
"Doom's Day device" xD (just like on Futurama):
Space ship (basically plane with 4 wings and a antenna) + miniguns on carrier(look closer):
Radar Room:
SAM Launchers:
Nuclear Generator Room (PS: thares no glass above the door becase if i would have placed glass thare, thare would be a glass bit near the stairs on the uperlevel):
Download (fixed version): http://guedestudios.weebly.com/uploa...345303/y3k.zip