02.05.2009, 00:36
This only saves players weapons when they crash, anyone help?.
Код:
public OnPlayerDisconnect(playerid, reason) { gActivePlayers[playerid]--; numplayers--; if(reason == 0) { PlayerInfo[playerid][pCrashed] = 1; for(new slot = 0; slot != 12; slot++) { new wep, ammo; GetPlayerWeaponData(playerid, slot, wep, ammo); if(wep != 0 && ammo != 0) { if(PlayerInfo[playerid][pGun1] == 0) { PlayerInfo[playerid][pGun1] = wep; PlayerInfo[playerid][pAmmo1] = ammo; } else if(PlayerInfo[playerid][pGun2] == 0) { PlayerInfo[playerid][pGun2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; } else if(PlayerInfo[playerid][pGun3] == 0) { PlayerInfo[playerid][pGun3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; } else if(PlayerInfo[playerid][pGun4] == 0) { PlayerInfo[playerid][pGun4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; } } } }