25.04.2009, 15:50
Hello, I am not able to run this command, every time you run the command in the game the server drops, someone could show me where I am missing
? Please. sorry bad english google XD.http://pastebin.com/m70fbaab9
? Please. sorry bad english google XD.http://pastebin.com/m70fbaab9Код:
if(strcmp(cmd,"/sellgun",true)==0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pJob] != 9)
{
SendClientMessage(playerid,COLOR_GREY," You are not a Arms Dealer !");
return 1;
}
new x_weapon[256],levell[MAX_PLAYERS],levelll[MAX_PLAYERS],levellll[MAX_PLAYERS];
new weapon[MAX_PLAYERS],ammo[MAX_PLAYERS];
new sellMats[MAX_PLAYERS];
tmp = strtok(cmdtext, idx);
new skillevel = PlayerInfo[playerid][pArmsSkill];
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
SendClientMessage(playerid, COLOR_WHITE, "*** Sell Guns ***");
SendClientMessage(playerid, COLOR_GREY, "USAGE: /sellgun [playerid/PartOfName] [weaponname]");
SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (IsPlayerConnected(giveplayerid))
{
if (ProxDetectorS(5.0, playerid, giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
x_weapon = strtok(cmdtext, idx);
if(!strlen(x_weapon))
{
SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
SendClientMessage(playerid, COLOR_WHITE, "*** Sell Guns ***");
if(PlayerInfo[playerid][pArmsSkill] >= 0)
{
SendClientMessage(playerid, COLOR_GREY, " Golfclub(25) Shovel(25) Poolcue(50) Cane(25) Sdpistol(100) Shotgun(200)");
}
if(PlayerInfo[playerid][pArmsSkill] >= 225)
{
SendClientMessage(playerid, COLOR_GREY, " Baseballbat(50) Flowers(25) Mp5(500)");
}
if(PlayerInfo[playerid][pArmsSkill] >= 375)
{
SendClientMessage(playerid, COLOR_GREY, " Deagle(2000) Rifle(1000)");
}
if(PlayerInfo[playerid][pArmsSkill] >= 550)
{
SendClientMessage(playerid, COLOR_GREY, " Katana(50) Ak47(3500)");
}
if(PlayerInfo[playerid][pArmsSkill] >= 750)
{
SendClientMessage(playerid, COLOR_GREY, " M4(4000) Sniper(6500) Aspas12(6500)");
}
SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
return 1;
}
}
if (strcmp(x_weapon, "golfclub", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 2; ammo[giveplayerid] = 1;
sellMats[playerid] = 25;
levell[playerid] = 0;
PlayerInfo[giveplayerid][pGun0] = 2; PlayerInfo[giveplayerid][pAmmo0] = 1;
levelll[playerid] = 100; levellll[playerid] = 101;
}
else if (strcmp(x_weapon, "baseballbat", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 5; ammo[giveplayerid] = 1;
sellMats[playerid] = 50; levell[playerid] = 101;
PlayerInfo[giveplayerid][pGun0] = 5; PlayerInfo[giveplayerid][pAmmo0] = 1;
levelll[playerid] = 225; levellll[playerid] = 226;
}
else if (strcmp(x_weapon, "shovel", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 6; ammo[giveplayerid] = 1;
sellMats[playerid] = 50; levell[playerid] = 0;
PlayerInfo[giveplayerid][pGun0] = 6; PlayerInfo[giveplayerid][pAmmo0] = 1;
levelll[playerid] = 100; levellll[playerid] = 101;
}
else if (strcmp(x_weapon, "poolcue", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 7; ammo[giveplayerid] = 1;
sellMats[playerid] = 50; levell[playerid] = 0;
PlayerInfo[giveplayerid][pGun0] = 7; PlayerInfo[giveplayerid][pAmmo0] = 1;
levelll[playerid] = 100; levellll[playerid] = 101;
}
else if (strcmp(x_weapon, "flowers", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 14; ammo[giveplayerid] = 1;
sellMats[playerid] = 25; levell[playerid] = 101;
PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1;
levelll[playerid] = 225; levellll[playerid] = 226;
}
else if (strcmp(x_weapon, "cane", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 15; ammo[giveplayerid] = 1;
sellMats[playerid] = 25; levell[playerid] = 0;
PlayerInfo[giveplayerid][pGun1] = 15; PlayerInfo[giveplayerid][pAmmo1] = 1;
levelll[playerid] = 100; levellll[playerid] = 101;
}
else if (strcmp(x_weapon, "katana", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 8; ammo[giveplayerid] = 1;
sellMats[playerid] = 50; levell[playerid] = 375;
PlayerInfo[giveplayerid][pGun0] = 8; PlayerInfo[giveplayerid][pAmmo0] = 1;
levelll[playerid] = 550; levellll[playerid] = 551;
}
else if (strcmp(x_weapon, "sdpistol", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 23; ammo[giveplayerid] = 100000;
sellMats[playerid] = 100; levell[playerid] = 0;
PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 100000;
levelll[playerid] = 100; levellll[playerid] = 101;
}
else if (strcmp(x_weapon, "deagle", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 24; ammo[giveplayerid] = 100000;
sellMats[playerid] = 2000; levell[playerid] = 226;
PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 100000;
levelll[playerid] = 375; levellll[playerid] = 376;
}
else if (strcmp(x_weapon, "mp5", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 29; ammo[giveplayerid] = 100000;
sellMats[playerid] = 500; levell[playerid] = 100;
PlayerInfo[giveplayerid][pGun4] = 29; PlayerInfo[giveplayerid][pAmmo4] = 100000;
levelll[playerid] = 225; levellll[playerid] = 226;
}
else if (strcmp(x_weapon, "shotgun", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 25; ammo[giveplayerid] = 100000;
sellMats[playerid] = 200; levell[playerid] = 0;
PlayerInfo[giveplayerid][pGun3] = 25; PlayerInfo[giveplayerid][pAmmo3] = 100000;
levelll[playerid] = 100; levellll[playerid] = 101;
}
else if (strcmp(x_weapon, "ak47", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 30; ammo[giveplayerid] = 100000;
sellMats[playerid] = 3500; levell[playerid] = 375;
PlayerInfo[giveplayerid][pGun5] = 30; PlayerInfo[giveplayerid][pAmmo5] = 100000;
levelll[playerid] = 550; levellll[playerid] = 551;
}
else if (strcmp(x_weapon, "m4", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 31; ammo[giveplayerid] = 100000;
sellMats[playerid] = 4000; levell[playerid] = 550;
PlayerInfo[giveplayerid][pGun5] = 31; PlayerInfo[giveplayerid][pAmmo5] = 100000;
levelll[playerid] = 750; levellll[playerid] = 751;
}
else if (strcmp(x_weapon, "sniper", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 34; ammo[giveplayerid] = 100000;
sellMats[playerid] = 6500; levell[playerid] = 550;
PlayerInfo[giveplayerid][pGun6] = 34; PlayerInfo[giveplayerid][pAmmo6] = 100000;
levelll[playerid] = 750; levellll[playerid] = 751;
}
else if (strcmp(x_weapon, "aspas12", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 27; ammo[giveplayerid] = 100000;
sellMats[playerid] = 6500; levell[playerid] = 550;
PlayerInfo[giveplayerid][pGun3] = 27; PlayerInfo[giveplayerid][pAmmo3] = 100000;
levelll[playerid] = 750; levellll[playerid] = 751;
}
else if (strcmp(x_weapon, "rifle", true, strlen(x_weapon)) == 0)
{
weapon[giveplayerid] = 33; ammo[giveplayerid] = 100000;
sellMats[playerid] = 1000; levell[playerid] = 100;
PlayerInfo[giveplayerid][pGun6] = 33; PlayerInfo[giveplayerid][pAmmo6] = 100000;
levelll[playerid] = 225; levellll[playerid] = 226;
}
else
{
SendClientMessage(playerid,COLOR_GREY," Invalid Weapon name!");
return 1;
}
if(PlayerInfo[playerid][pMats] < sellMats[playerid])
{
SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!");
return 1;
}
if(skillevel > levell[playerid] && skillevel < levelll[playerid] || skillevel > levellll[playerid])
{
SendClientMessage(playerid,COLOR_GREY," level is not sufficient for this Weapon!");
return 1;
}
if(PlayerInfo[playerid][pMiserPerk] > 0)
{
new skilvl = 2 * PlayerInfo[playerid][pMiserPerk];
new matts = sellMats[playerid] / 100;
sellMats[playerid] -= (matts)*(skilvl);
}
PlayerInfo[playerid][pArmsSkill] ++;
if(PlayerInfo[playerid][pArmsSkill] == 50)
{ SendClientMessage(playerid, COLOR_YELLOW, "* You Arms Dealer is now Level 2."); }
else if(PlayerInfo[playerid][pArmsSkill] == 100)
{ SendClientMessage(playerid, COLOR_YELLOW, "* You Arms Dealer is now Level 3."); }
else if(PlayerInfo[playerid][pArmsSkill] == 200)
{ SendClientMessage(playerid, COLOR_YELLOW, "* You Arms Dealer is now Level 4."); }
else if(PlayerInfo[playerid][pArmsSkill] == 400)
{ SendClientMessage(playerid, COLOR_YELLOW, "* You Arms Dealer is now Level 5."); }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD1, string);
format(string, sizeof(string), " You have recieved a %s from %s.", x_weapon, sendername);
SendClientMessage(giveplayerid, COLOR_GRAD1, string);
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "* %s created a Gun from Materials, and hands it to %s.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo[playerid][pMats] -= sellMats[playerid];
GivePlayerWeapon(giveplayerid,weapon[giveplayerid],ammo[giveplayerid]);
weapon[giveplayerid] = 0;
ammo[giveplayerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Your too far away.");
return 1;
}
}
else
{
format(string, sizeof(string), " %d is not an active player.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}


thanks friend, it was a mistake but so small, I do not understand, thank you for your attention. thank you very much.