17.03.2009, 22:41
How to i change the default Time of day?? So I start with 8 instead of 1
SendRconCommand("worldtime [time u liek]");
SetTimer("time", 60000, 0);
public time()
{
SetWorldTime(12);
SetTimer("time2", 60000, 0);
return 1;
}
Add this to OnPlayerCommandText, any error/Warnings post them and ill post what you need.
if(strcmp(cmd, "/tod", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[USAGE:] /tod [timeofday] (0-23)");
return 1;
}
new hour;
hour = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 20)
{
SetWorldTime(hour);
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2, "[ERROR:] Your not an administrator/correct level.");
}
}
return 1;
}
is there a way to getworldtime?
GetWeaponName(reason, deathreason, 20);
format(dmessage, sizeof(dmessage), "You Got Pwned");
if (strlen(deathreason) == 0)
{
format(deathreason, sizeof(deathreason), "Fists");
}
if (reason == 41)
{
format(deathreason, sizeof(deathreason), "Pepper Spray");
}
if (gPlayerCheckpointStatus[playerid] == CHECKPOINT_DROPOFF)
{
if (gdebug){print("DEBUG test6");}
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
new check;
check = gPlayerCheckpointStatus[playerid];
if (gdebug){printf("DEBUG check %d" ,check);}
OnPlayerDropCashBox(playerid);
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
LapCount[playerid] = 0;
}
/*
if((PlayerInfo[playerid][pPhousekey]+1 != gLastCar[playerid] && gLastCar[playerid] != 0) || HireCar[playerid] != gLastCar[playerid] && gLastCar[playerid] != 0)
{
printf("DEBUG PlayerInfo[playerid][pPhousekey](%d) gLastCar[playerid]-1(%d) HireCar[playerid](%d)", PlayerInfo[playerid][pPhousekey],gLastCar[playerid]-1,HireCar[playerid]);
UnLockCar(gLastCar[playerid]);
gCarLock[gLastCar[playerid]] = 0;
gLastDriver[gLastCar[playerid]] = 300;
gLastCar[playerid] = 0;
}
*/
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " The line just went dead....");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
ClearCrime(playerid);
if (killerid == INVALID_PLAYER_ID)
{
for(new i = 0; i <= MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && gTeam[i] != gTeam[playerid] && CrimInRange(20.0, playerid,i) && GetPlayerState(i) != 2)
{
killerid = i;
format(deathreason, sizeof(deathreason), "Intimidation");
}
}
}
if (killerid == INVALID_PLAYER_ID)
{
if ((gTeam[playerid]) == 0){return 1;}
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Originally Posted by Seif_
Quote:
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