You did it like this:
pawn Код:
new giveplayerid = ReturnUser(tmp);
if(giveplayerid != INVALID_PLAYER_ID) //Here's your mistake.
if (AccountInfo[giverplayerid][AdminLevel] >= AccountInfo[playerid][AdminLevel])
{
SendClientMessage(playerid, GREY, "You cannot nuke admins higher or equal to you");
return 1;
}
{
GetPlayerName(giveplayerid, giveplayername, sizeof(giveplayername));
GetPlayerName(playerid, sendername, sizeof(sendername));
reason = bigstrtok(cmdtext, idx);
if(!strlen(reason)) return SendClientMessage(playerid, GREY, "USAGE: /freeze [playername/id] [reason]");
format(string, sizeof(string), "Administrator %s froze %s. [Reason: %s ]", sendername, giveplayername, reason);
SendClientMessageToAdmins(ADMIN_RED, string, 1);
TogglePlayerControllable(giveplayerid, false);
}
When it's supposed to be like this:
pawn Код:
new giveplayerid = ReturnUser(tmp);
if (AccountInfo[giverplayerid][AdminLevel] >= AccountInfo[playerid][AdminLevel])
{
SendClientMessage(playerid, GREY, "You cannot nuke admins higher or equal to you");
return 1;
} //The if goes right below where giveplayerid is defined.
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayername, sizeof(giveplayername));
GetPlayerName(playerid, sendername, sizeof(sendername));
reason = bigstrtok(cmdtext, idx);
if(!strlen(reason)) return SendClientMessage(playerid, GREY, "USAGE: /freeze [playername/id] [reason]");
format(string, sizeof(string), "Administrator %s froze %s. [Reason: %s ]", sendername, giveplayername, reason);
SendClientMessageToAdmins(ADMIN_RED, string, 1);
TogglePlayerControllable(giveplayerid, false);
}