/Park - I need Help Its doesn't Save just crashes the Game
#1

Well, I got a Car ownership FS now I wanted to add a CMD that will allow the player to do /park and park the vehicle wherever he wants.
Heres what I got: http://pastebin.com/f5fbe9be5
Its only the cmds itself with the Saving CallBack
Now, Heres is and Example of how the File Looks like after I Spawn a Car:
Код:
{Player_Name:License_Plate:ModelId:Col1:Col2:FloatX:FloatY:FloatZ:FloatA}
Now I wanted to do that it Only changes the X, Y, Z, A Floats(editing only them) and without touching the Owner, Vehicle Plate, CarModel, Col1, Col2

Please Help, It doesn't give Errors when I Compile it just crashes my Client when I try to use the CMD
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#2

Probably CPU problem?
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#3

Quote:
Originally Posted by MenaceX^
Probably CPU problem?
If you checked the Pastebin.. did you saw any mistakes in the CMD?
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#4

Bah, I don't really good at saving things exept MySQL..
Why are you using 1024 cell strings?
Try to change it to 128..
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#5

pawn Код:
DestroyVehicle(vehicleid);
CreateVehicle(vehModel, vehX, vehY, vehZ, vehAng, vehCol1, vehCol2, 999999);
This is the problem, or at least a problem. Actually this will destroy/despawn the vehicle and then create a new one. But, here is the problem. Let's say you have 5 cars spawned on your server, and that this car is car number 2. Actully destroying the vehicle will deacrease the ID of every vehicles which had an ID >= 2:
Код:
ID 1 Car1
ID 2 Car2 
ID 3 Car3
ID 4 Car4
ID 5 Car5
So if you destroy Car2 which have ID 2:
Код:
ID 1 Car1
ID 2 Car3
ID 3 Car4
ID 4 Car5
ID 5 Unused
Then the CreateVehicle will do:
Код:
ID 1 Car1
ID 2 Car3
ID 3 Car4
ID 4 Car5
ID 5 Car2
So when you save car2 it will save car ID 5 which means that in your file the 5th cars will be updated, not the second.

PS: This will happen assuming the saving function (btw you don't need to make a public for it if I'm not wrong as it isn't using timer) saves the line matching with the car ID which is logic.
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#6

Just remove PutPlayerInVehicle(playerid,vehicleid,0);
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