Moved Objects = Not synced to new players?
#1

Hello!

Apparantly, moving objects doesn't sync them with new players, such as moving gates, or at least. They don't on my server. How can I sync them? I've tried using CreatePlayerObject, and MovePlayerObject. CreatePlayerObject was too laggy in spawning the gate (it flickered into life about ...er 10 seconds after the enemy had crossed where it should be) and MovePlayerObject just failed to do anything.

Any ideas?
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#2

I never heard about this problem before.
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#3

Yeah they don't sync if someone joins..
Just try

new Float:Pos[3];
GetObjectPos(objectid,Pos[0],Pos[1],Pos[2]);
SetObjectPos(objectid,Pos[0],Pos[1],Pos[2]);

in OnPlayerConnect then they should be synced
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