[HELP] Show ID when i Chat
#1

Hi, i want to show the playerid when anybody chat
How Must that can anybody help me please?

For Example: Normal it will chat so ToD: Please Help me
But i want so ToD[1]: Please Help me
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#2

Search, There are around 6 threads on this
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#3

pawn Код:
//top of script
new realchat = 1;

//OnPlayerText

  if (realchat)
  {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "[ID%s]%s Says: %s",playerid, sendername, text);
    ProxDetector(20.0, playerid, string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
    return 1;
  }

if you don't have ProxDetector , add this:
pawn Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(!BigEar[i])
                {
                    GetPlayerPos(i, posx, posy, posz);
                    tempposx = (oldposx -posx);
                    tempposy = (oldposy -posy);
                    tempposz = (oldposz -posz);
                    //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        SendClientMessage(i, col1, string);
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        SendClientMessage(i, col2, string);
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        SendClientMessage(i, col3, string);
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        SendClientMessage(i, col4, string);
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        SendClientMessage(i, col5, string);
                    }
                }
                else
                {
                    SendClientMessage(i, col1, string);
                }
            }
        }
    }
    return 1;
}
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#4

No danut, that will send message like rp style.

I think you mean:
pawn Код:
public OnPlayerText(playerid, text[])
{
  new string[128];
  format(string, sizeof(string), "[%d] %s",playerid,text);
  SendPlayerMessageToAll(playerid,string);
  return 0;
}
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#5

i think he need the NAME too
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#6

Quote:
Originally Posted by Rks_
No danut, that will send message like rp style.

I think you mean:
pawn Код:
public OnPlayerText(playerid, text[])
{
  new string[128];
  format(string, sizeof(string), "[%d] %s",playerid,text);
  SendPlayerMessageToAll(playerid,string);
  return 0;
}
it's this...
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#7

Quote:
Originally Posted by Danut
i think he need the NAME too
Quote:
Originally Posted by SAMP WIKI
SendPlayerMessageToAll


This function can be used to send a message from a player to everyone else player. The line will start with the sender's name in his color, follewed by the message in white.
You need to learn pawn dude
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#8

hehe Thanks all
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