27.02.2009, 06:43
I'm experiencing some game breaking bugs that are significantly difficult to debug. I'm hoping to get some assistance from some of the more senior members of the board. Please note, I am a programmer by day. I won't be needing help in placing semi-colons. Here are the issues with my current game mode.
ID 0:
will become desynced. No one will be able to damage the player with ID 0, and ID 0 will be unable to damage other players.
SERVER: Unknown Command:
The script will run flawlessly for a given time interval (normally 1:30 - 4:00, perhaps this has something to do with Timers?), then it will return "SERVER: Unknown Command". Interestingly, if the server is left in this state for a given time interval (5 - 10 minutes), the script will begin parsing commands again.
Server Details:
Ubuntu 8.04 x86
Plugins:
G-sTyLeZzZ Alternative MySQL Plugin http://forum.sa-mp.com/index.php?topic=79352.0
MidoStream
I can post relevant code bits, but thus far I have been unable to narrow it down to a specific line. No compiler errors, nothing useful in the server_log.txt. Thanks for any help you can provide.
ID 0:
will become desynced. No one will be able to damage the player with ID 0, and ID 0 will be unable to damage other players.
SERVER: Unknown Command:
The script will run flawlessly for a given time interval (normally 1:30 - 4:00, perhaps this has something to do with Timers?), then it will return "SERVER: Unknown Command". Interestingly, if the server is left in this state for a given time interval (5 - 10 minutes), the script will begin parsing commands again.
Server Details:
Ubuntu 8.04 x86
Plugins:
G-sTyLeZzZ Alternative MySQL Plugin http://forum.sa-mp.com/index.php?topic=79352.0
MidoStream
I can post relevant code bits, but thus far I have been unable to narrow it down to a specific line. No compiler errors, nothing useful in the server_log.txt. Thanks for any help you can provide.