26.02.2009, 13:40
i found several tutorials and followed each one, and i when i compile it, i get 2 warning, i cant remember what the full warning is but its something about a loose agrument and it compiles but when i run the gamemode my server starts crashing and messes up my server
how can i fix this?
EDIT:
now i tried the gate maker too, i got 2 errors and like 5 warnings
how can i fix this?
EDIT:
Код:
warning 202: number of arguments does not match definition
Код:
#include <a_samp>
/* Generated by BlackFoX's Gate Mak3R */
new elevator_gate;
new elevator_state;
forward PlayerToPoint (Float:radi, playerid, Float:x, Float:y, Float:z);
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" FS By BFXs Gate Mak3R");
print("--------------------------------------\n");
elevator_state = 0;
elevator_gate = elevator = CreateObject(object_ID,2496.8589,2773.1340,10.8242,268.2291,0,0,0,0,0,0);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print("");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/fbiele", cmdtext, true, 10) == 0)
{
if(!PlayerToPoint(10, playerid,2496.8589,2773.1340,10.8242,268.2291)) { return 1; }
if(elevator_state == 0)
{
elevator_state = 1;
MoveObject(elevator_gate,2496.8589,2773.1340,18.5873,274.8091,7);
}
else if(elevator_state == 1)
{
elevator_state = 0;
MoveObject(elevator_state,2496.8589,2773.1340,10.8242,268.2291,7);
}
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}

