28.10.2019, 09:42
Quote:
How many of you requesting DL actually post in the DL section? It can go weeks in there without a single post.
Part of the problem with DL is it's so slow to get feedback. |
Opcode 0xC000005 (might miss some 0’s). Seems to occur whenever a large model (or many models I assume with large poly counts) are spawned in. This is the only “game breaking” issue I’ve encountered on a server created solely on custom models. Happens often when running at 2000 objects
Not related to SA-MP entirely but rendering collision with kdff is sometimes clunky. If you render a building with an interior (I’ve tried this with normal houses, apartment complexes, castles, ...) it will generate invisible collisions at doors or similar areas which causes the interiors to be blocked off and render them unusable. This is still solveable tho, by not relying on kdff for collisions.
There’s a bug with virtualworlds / interiors. If you don’t have the DL function that processes models (cant recite it by head - check my latest help thread) and people switch ints/vws their packets get cancelled and they will be desynced. Their markers are still synced but their ped wont be visible to other users.
Large amounts of objects and models crash people. The opcode I mentioned earlier has to do with this too. However back in 0.37 I ran a server with more objects and labels than my 0.3dl server and had no issues there.
I used to have a large file with a lot of issues and solutions. I might look for it if this gets anywhere