GetClosestPlayer
#1

i need a GetClosestPlayer for my arrest command im making, ive tried Useful Functions (uf.inc) but when i put it in it gives me errors on everything and i cant compile.

i think its possible with stock because i found a stock GetDistanceBetweenPlayers, made from a stock, thats also available in uf.inc.

heres the stock function for GetDistance...
pawn Код:
stock Float:GetDistanceBetweenPlayers(p1,p2){
    new Float:x1,Float:y1,Float:z1,Float:x3,Float:y3,Float:z3;
    if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){
        return -1.00;
    }
    GetPlayerPos(p1,x1,y1,z1);
    GetPlayerPos(p2,x3,y3,z3);
    return floatsqroot(floatpower(floatabs(floatsub(x3,x1)),2)+floatpower(floatabs(floatsub(y3,y1)),2)+floatpower(floatabs(floatsub(z3,z1)),2));
}
thx for your help
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#2

pawn Код:
forward GetClosestPlayer(p1);
public GetClosestPlayer(p1)
{
    new x,Float:dis,Float:dis2,player;
    player = -1;
    dis = 99999.99;
    for (x=0;x<MAX_PLAYERS;x++)
    {
        if(IsPlayerConnected(x))
        {
            if(x != p1)
            {
                dis2 = GetDistanceBetweenPlayers(x,p1);
                if(dis2 < dis && dis2 != -1.00)
                {
                    dis = dis2;
                    player = x;
                }
            }
        }
    }
    return player;
}
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#3

thx!
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