23.02.2009, 16:20
Код:
new Float:PlayerSpawnPoint[12][4] = { //X, Y, Z, A {2601.5474,2129.8083,10.8203,121.5224}, {2624.4045,2343.3479,10.8203,208.7035}, {1679.2024,1443.3879,10.7745,283.1150}, {2476.7537,940.4557,10.8203,26.9844}, {2805.1868,931.8675,10.9766,141.1604}, {2592.5164,1145.0066,10.8203,280.1238}, {2500.9241,1266.6938,10.8125,250.4189}, {2447.3445,1492.5360,10.9063,132.8693}, {2308.8032,2345.2141,10.8203,54.4879}, {1716.9596,2309.0173,10.8203,208.8943}, {1468.0142,2004.2874,10.8203,192.5753}, {2049.2874,1957.5283,11.9496,234.1964} };
Код:
new closest = -1; for(new i = 0; i < 12; i++) { if(distance(playerid, PlayerSpawnPoint[i][0], PlayerSpawnPoint[i][1], PlayerSpawnPoint[i][2]) < distance(playerid, PlayerSpawnPoint[closest][0], PlayerSpawnPoint[closest][1], PlayerSpawnPoint[closest][2]) && closest != -1) { closest = i; } if(closest == -1) closest = i; }
Код:
stock distance(playerid, x2, y2, z2) { new Float:dis, x1, y1, z1; if(!IsPlayerConnected(playerid)) { return 0; } GetPlayerPos(playerid, x1, y1, z1); dis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); return floatround(dis); }
Код:
stock distance(playerid, Float:x2, Float:y2, Float:z2)