09.05.2019, 11:01
I have this array storing different spawn points, i want to make a random spawn system.
I want to find the number of items/spawns in it's second dimension.
So i can do something like this:
Any idea how can i do it?
Code:
new Spawns [MAX_SPAWN_AREAS][][4] = { { {2050.3469, -1704.7300, 13.5547,1.0169}, {2441.4512, -1895.1366, 13.5534,1.4484}, {2202.9856, -2019.7108, 13.5469,20.2159}, {2427.6135, -1415.6868, 24.0612,90.2920}, {2248.9397, -1937.4247, 13.5469,90.8681}, {2660.6953, -1593.8492, 13.3384,97.1763}, {2631.9658, -2202.0972, 13.5469,90.1551}, {2327.2188, -1913.4989, 13.6065,91.7376}, {2296.1692, -1719.6720, 13.5545,174.8575}, {2038.5065, -1778.1056, 13.5533,270.2934}, {1859.0859, -1852.2188, 13.5805,181.1541}, {1803.2119, -1711.0032, 13.5388,179.4361}, {2046.3868, -1104.6135, 24.4763,269.8674}, {2338.7900, -1046.6512, 52.5372,184.4534}, {2477.6860, -1323.7358, 27.8503,180.1541}, {2300.7202, -2117.7615, 13.5983,229.1671}, {2125.8301, -1814.3864, 13.5545,268.8662}, {2448.1016, -1979.3562, 13.5539,269.7284} }, { {2487.7795, 80.9487, 26.9918, 0.9819}, {2322.6675, 31.1972, 26.4766, 91.5550}, {2599.9316, 50.0952, 26.4177, 90.8396}, {2252.4841, 67.7023, 26.4844, 271.1258}, {2386.5100, 132.7873, 26.4769, 276.7143}, {2319.3423, -59.5278, 26.4844, 178.1172} }, { {1315.0155, 189.9191, 19.9922, 80.3777}, {1275.2113, 301.8757, 19.5547, 66.0465}, {1423.5811, 276.5982, 19.5547, 67.0497}, {1238.7804, 214.1248, 19.5547, 76.6525}, {1301.9076, 353.8661, 19.5617, 247.3368}, {1322.8766, 207.9405, 19.5547, 155.6168} }, { {203.2630, 6.0490, 2.5781, 179.9836}, {155.9573, -6.5729, 1.5781, 268.5487}, {251.3828, -39.9476, 1.5781, 87.1157}, {317.1255, -38.0950, 1.5781, 271.7027}, {240.0708, -307.2509, 1.5781, 89.6976}, {153.3353, -301.2694, 1.5781, 270.4137} }, { {873.3766, -606.1093, 18.4219, 2.2795}, {658.1357, -646.4300, 16.3359, 1.5642}, {666.8577, -546.1932, 16.3359, 91.4204}, {680.7677, -441.6770, 16.3359, 92.7093}, {608.8641, -589.0514, 17.2266, 270.2758} } };
Code:
Spawns [0][??][0]
Code:
new rand = random (total_items); SetPlayerFacingAngle (playerid, Spawns[0][rand][3]);