FCNPC - Server crashes.
#1

Hey guys, I'm using FCNPC to create zombie bots.
They are spawning into the server correctly, but after a while a windows pop ups wich closes the server down.


What is causing this?
I updated all plugins, MapAndreas, FNPC (2.0.0 0.3DL version), etc..

FCNPC crash file:
Code:
=========================== FCNPC Exception Handler ============================
Address: 0x634d0dc4

Registers:
EAX: 0x1 - EBX: 0x0 - ECX: 0x2d293556 - EDX: 0x4
ESI: 0x795d08 - EDI: 0x2368bf8 - EBP: 0x19fe0c - ESP: 0x19fddc

Stack:
0x0: 0x2d30cb5a - 0x4: 0x23681d8 - 0x8: 0x0 - 0xC: 0x19fdf0 - 0x10: 0x788c68 - 0x14: 0x790b58
0x18: 0x0 - 0x1C: 0x788c0a - 0x20: 0x19fe8c

Information:
  System: Windows
  SA-MP: 0.3.DL R1
  FCNPC: 2.0.0

Functions:
  FUNC_CPlayerPool__DeletePlayer: 0x466550
  FUNC_CPlayer__Kill: 0x485020
  FUNC_CPlayer__EnterVehicle: 0x485670
  FUNC_CPlayer__ExitVehicle: 0x485790
  FUNC_CPlayer__SpawnForWorld: 0x487730
  FUNC_GetVehicleModelInfo: 0x4892a0
  FUNC_CConsole__GetIntVariable: 0x490c80
  FUNC_ClientJoin_RPC: 0x497ef0

Pointers:
  VAR_ServerAuthentication: 0x4fc470
  VAR_NetVersion: 0xfde

Offsets:
  OFFSET_RemoteSystemManager: 0x33c
  OFFSET_RemoteSystemSize: 0xcb8
  OFFSET_RemoteSystem__ConnectMode: 0xcb0
  OFFSET_RemoteSystem__Unknown: 0xcb5

Callbacks:
  FUNC_CGameMode__OnPlayerGiveDamage: 0x46f050
  FUNC_CGameMode__OnPlayerTakeDamage: 0x46efd0
  FUNC_CGameMode__OnPlayerWeaponShot: 0x46f640
  FUNC_CGameMode__OnPlayerStreamIn: 0x46ebc0
  FUNC_CGameMode__OnPlayerStreamOut: 0x46ec30
  FUNC_CGameMode__OnGameModeExit: 0x46da90
=========================== FCNPC Exception Handler ============================
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#2

Are you spawning 1000 zombies?
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#3

Quote:
Originally Posted by TheToretto
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Are you spawning 1000 zombies?
200.
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#4

Quote:
Originally Posted by faff
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200.
Your bot has the ID 953 and there is even a 1000, can I see your code for creating them? Maybe an infinite loop.
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