helpp me
#1

The House Pickups and the 3DTextlabel is me not showing!
Code:
CMD:createhouse(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to log in first.");
    if(PlayerInfo[playerid][pAdmin] >= 7)
	{
		new house[64],Float:pX,Float:pY,Float:pZ,string[128],PropertyString[256],query[500];
		if(sscanf(params, "s[64]", house)) return SendClientMessage(playerid, COLOR_GREY, "Syntax:{FFFFFF} /createhouse [exterior/interior/complete]");
	    if(strcmp(house,"exterior",true) == 0)
		{
		    GetPlayerPos(playerid, pX, pY, pZ);
			SetPVarFloat(playerid, "pHeX", pX);
        	SetPVarFloat(playerid, "pHeY", pY);
        	SetPVarFloat(playerid, "pHeZ", pZ);
			SetPVarInt(playerid, "hExt", 1);
			SendClientMessage(playerid, COLOR_YELLOW, "House exterior position configured.");
		}
		if(strcmp(house,"interior",true) == 0)
		{
		    GetPlayerPos(playerid, pX, pY, pZ);
			SetPVarFloat(playerid, "pHiX", pX);
        	SetPVarFloat(playerid, "pHiY", pY);
        	SetPVarFloat(playerid, "pHiZ", pZ);
			SetPVarInt(playerid, "pHiID", GetPlayerInterior(playerid));
			SetPVarInt(playerid, "pHiVW", housess+1);
        	SetPVarInt(playerid, "hInt", 1);
			SendClientMessage(playerid, COLOR_YELLOW, "House interior position configured.");
		}
		if(strcmp(house,"complete",true) == 0)
		{
		    if(GetPVarInt(playerid, "hExt") != 1 || GetPVarInt(playerid, "hInt") != 1)
				return SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You haven't configured either the house exterior or interior. Creation attempt failed.");

			new i = housess+1;
			mysql_format(SQL, query, sizeof(query), "INSERT INTO houses (Owner, Lockk, Hel, Arm, Level, Rentabil, Rent, Owned, Discription, Value, Takings) VALUES('AdmBot', '0', '0', '0', '10', '1', '5', '1', 'House', '1000000', '0')");
			mysql_tquery(SQL, query, "", "");

			HouseInfo[i][hID]                           = i;
	    	HouseInfo[i][hEntrancex]                    = GetPVarFloat(playerid, "pHeX");
			HouseInfo[i][hEntrancey]                    = GetPVarFloat(playerid, "pHeY");
		 	HouseInfo[i][hEntrancez]                    = GetPVarFloat(playerid, "pHeZ");
    		HouseInfo[i][hExitx]                        = GetPVarFloat(playerid, "pHiX");
    		HouseInfo[i][hExity]                        = GetPVarFloat(playerid, "pHiY");
    		HouseInfo[i][hExitz]                        = GetPVarFloat(playerid, "pHiZ");
    		format(HouseInfo[i][hOwner], 64, "AdmBot");
    		format(HouseInfo[i][hDiscription], 64, "House");
    		HouseInfo[i][hValue]						= 1000000;
    		HouseInfo[i][hHel]                          = 0;
    		HouseInfo[i][hMusic]						= 0;
    		HouseInfo[i][hInterior]                     = GetPVarInt(playerid, "pHiID");
    		HouseInfo[i][hLock]                         = 0;
    		HouseInfo[i][hOwned]                        = 1;
    		HouseInfo[i][hRent]                         = 5;
    		HouseInfo[i][hRentabil]                     = 1;
    		HouseInfo[i][hTakings]                      = 0;
    		HouseInfo[i][hLevel]                        = 10;
    		HouseInfo[i][hVirtual]                      = GetPVarInt(playerid, "pHiVW");

    		mysql_format(SQL, query, sizeof(query), "UPDATE `houses` SET `Entrancex`='%f',`Entrancey`='%f',`Entrancez`='%f',`Exitx`='%f',`Exity`='%f',`Exitz`='%f',`Interior`='%d',`Virtual`='%d' WHERE `ID`='%d'", HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez], HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz], HouseInfo[i][hInterior], HouseInfo[i][hVirtual], i);
    		mysql_tquery(SQL, query, "", "");
    		mysql_format(SQL, query, sizeof(query), "UPDATE `users` SET `House`='%d' WHERE `name`='AdmBot'", i);
    		mysql_tquery(SQL, query, "", "");

    		DeletePVar(playerid, "pHeX");
		    DeletePVar(playerid, "pHeY");
		    DeletePVar(playerid, "pHeZ");
		    DeletePVar(playerid, "pHiX");
		    DeletePVar(playerid, "pHeY");
		    DeletePVar(playerid, "pHeZ");
		    DeletePVar(playerid, "pHiID");
		    DeletePVar(playerid, "pHiVW");
		    DeletePVar(playerid, "pExt");
		    DeletePVar(playerid, "pInt");

    		DestroyDynamic3DTextLabel(HouseLabel[i]);
			format(PropertyString, sizeof(PropertyString),"{FFFFFF}House {B40404}%d \n{B40404}This house is for sale(/buyhouse) ! \n{FFFFFF}Description: {B40404}%s \n{FFFFFF}Price: {B40404}$%s \n{FFFFFF}Level: {B40404}%d",i,HouseInfo[i][hDiscription],FormatNumber(HouseInfo[i][hValue]),HouseInfo[i][hLevel]);
			HouseLabel[i] = CreateDynamic3DTextLabel(PropertyString, 0x9C0000F7, HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez], 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 100.0);
			DestroyDynamicPickup(HousePickup[i]);
			HousePickup[i] = CreateDynamicPickup(1273, 23, HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]);

			SetPlayerInterior(playerid, 0);
			SetPlayerVirtualWorld(playerid, 0);
			SetPlayerPos(playerid, HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]);
			housess++;
			format(string,sizeof(string),"House %d created!",i);
			SendClientMessage(playerid, COLOR_YELLOW, string);
		}
	}
	else return SendClientMessage(playerid, COLOR_LIGHTGREEN3, AdminOnly);
	return 1;
}
Please help me
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#2

Are you sure you are in the same virtual world as the text label and the pickup?
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#3

Yes, i put to all virtualworld 0, He is showing me only 1 second.
The Pickup can i see only when i put "AddStatiPickup or AddPickup".
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#4

It,s done. It was a problem by VirtualWorld Thanks!
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