[Manual] Creating static lighting for an object
#5

Vertex color blending only gives you a solid day and night time color where the color transitions instantly between day and night and doesn't provide ray tracing like 3DS Max's radiosity solution.

I wouldn't recommend using vertex paint to paint the object to give that fake sun glare effect; you would get better results setting up omni lights in your radiosity solution.

I'd recommend 3DS Max 2012 for GTA SA plug-in support.

If anyone is interested in using radiosity in 3DS Max this will help you out: https://gtaforums.com/topic/273217-3...nced-lighting/

If you have any questions or need help feel free to ask me.
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