[Map] BMX Race/BMX Paradise
#1

Map code


Code:
CreateDynamicObject(18789, -3020.61011, -828.63000, 5.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(18789, -3305.83008, -828.44000, 5.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(18791, -3412.84009, -834.29999, 5.00000,   0.00000, 0.00000, -160.00000);
CreateDynamicObject(18791, -3470.64990, -884.15997, 5.00000,   0.00000, 0.00000, -118.00000);
CreateDynamicObject(18789, -3471.54004, -992.79999, 5.00000,   0.00000, 0.00000, 98.00000);
CreateDynamicObject(18791, -3426.12109, -1374.83057, 5.00000,   0.00000, 0.00000, -63.00000);
CreateDynamicObject(18791, -3382.70508, -1439.13025, 5.00000,   0.00000, 0.00000, -251.00000);
CreateDynamicObject(18789, -3342.96191, -1682.69116, 5.00000,   0.00000, 0.00000, 98.00000);
CreateDynamicObject(18789, -3322.26172, -1830.75305, 5.00000,   0.00000, 0.00000, 98.00000);
CreateDynamicObject(18789, -3269.04004, -2152.36011, 5.00000,   0.00000, 0.00000, 98.00000);
CreateDynamicObject(1634, -3254.98999, -2229.92090, 6.30000,   0.00000, 0.00000, 185.00000);
CreateDynamicObject(18789, -3246.35010, -2315.09009, 5.00000,   0.00000, 0.00000, 98.00000);
CreateDynamicObject(18789, -3226.18994, -2458.52002, 5.00000,   0.00000, 0.00000, 98.00000);
CreateDynamicObject(18791, -3181.18311, -2701.42285, 5.00000,   0.00000, 0.00000, -55.00000);
CreateDynamicObject(18789, -3101.63550, -2762.96167, 5.00000,   0.00000, 0.00000, 146.00000);
CreateDynamicObject(18789, -2873.94995, -2935.04004, 5.00000,   0.00000, 0.00000, 146.00000);
CreateDynamicObject(18803, -2756.93994, -3013.95996, 5.00000,   0.00000, 0.00000, 146.00000);
CreateDynamicObject(18789, -2636.35010, -3095.46997, 5.00000,   0.00000, 0.00000, 146.00000);
CreateDynamicObject(18806, -2270.55518, -3342.48267, 5.00000,   0.00000, 0.00000, 146.00000);
CreateDynamicObject(18789, -2152.23071, -3422.54443, 5.00000,   0.00000, 0.00000, 146.00000);
CreateDynamicObject(18791, -2053.97827, -3474.21777, 5.00000,   0.00000, 0.00000, -4.00000);
CreateDynamicObject(18789, -1945.44971, -3452.98779, 5.00000,   0.00000, 0.00000, 193.00000);
CreateDynamicObject(8040, -1833.92847, -3429.25342, 6.00000,   0.00000, 0.00000, 192.00000);
CreateDynamicObject(18985, -3026.26538, -829.05890, 9.00000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(18982, -3320.29004, -828.84998, 9.00000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(18985, -3293.17773, -2038.54138, 9.00000,   0.00000, 0.00000, 16.00000);
CreateDynamicObject(8620, -2970.80713, -828.49469, 28.70000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1634, -3254.66968, -2236.51929, 6.30000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(8620, -2970.25439, -845.56439, 18.70000,   180.00000, 0.00000, 90.00000);
CreateDynamicObject(8620, -2969.42285, -811.85400, 18.70000,   180.00000, 0.00000, 90.00000);
CreateDynamicObject(8620, -2970.18433, -845.67261, 58.70000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(8620, -2969.29614, -811.66669, 58.70000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(8355, -3163.78418, -828.59943, 5.33800,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(8355, -3454.85669, -1134.27686, 5.33800,   0.00000, 0.00000, 185.00000);
CreateDynamicObject(8355, -3442.95850, -1271.64465, 5.33800,   0.00000, 0.00000, 185.00000);
CreateDynamicObject(8355, -3367.80151, -1543.45972, 5.33800,   0.00000, 0.00000, 191.00000);
CreateDynamicObject(18985, -3310.17676, -1944.17505, 9.00000,   0.00000, 0.00000, 4.00000);
CreateDynamicObject(8355, -3201.41943, -2597.97803, 5.33800,   0.00000, 0.00000, 191.00000);
CreateDynamicObject(8355, -3016.27466, -2863.27710, 5.33800,   0.00000, 0.00000, 191.00000);
CreateDynamicObject(8355, -2957.12329, -2905.05640, 5.33800,   0.00000, 0.00000, 309.00000);
CreateDynamicObject(18789, -2512.72803, -3179.03491, 5.00000,   0.00000, 0.00000, 146.00000);
CreateDynamicObject(18789, -2388.94727, -3262.55347, 5.00000,   0.00000, 0.00000, 146.00000);
(Recommended to use this map in the different virtual world)


Teleport: -2939.4785, -828.6901, 8.0000


Enjoy!
Reply
#2

Not good at all IMO! I understand that for stunt servers it would be acceptable,because u can trow away the ''good mapping'' for the sake of good stunts.
But this one was quite poorly done,there's no even a challenge in doing this ''race'' and there is some tweaks that u could've done to make it look a little bit better.

tip: U could but some barriers on the track,so the player has to jump over them.

Stunts maps are not really my thing,but I checked out some of your other maps,u definitly have done a better job in the other ones.
Reply
#3

Quote:
Originally Posted by Venture1997
View Post
Not good at all IMO! I understand that for stunt servers it would be acceptable,because u can trow away the ''good mapping'' for the sake of good stunts.
But this one was quite poorly done,there's no even a challenge in doing this ''race'' and there is some tweaks that u could've done to make it look a little bit better.

tip: U could but some barriers on the track,so the player has to jump over them.

Stunts maps are not really my thing,but I checked out some of your other maps,u definitly have done a better job in the other ones.
You are totally right, I will note it next time

thanks for reply!
Reply


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