Custom object walls problem
#1

In KDFF GUI & BLENDER object looks like --> https://imgur.com/a/pRCcAUJ

But in game object looks like --> https://imgur.com/a/zPKE5eY

What I need to do? How to fix this problem with walls?
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#2

Make sure the floor plane you're using is double-sided, then export and try again.
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#3

You must show normals. double-sided textures in samp doesnt work.

http://www.img.tpx.cz/uploads/agvaesgcergfcecgw.png
normals must be direction out

or youcan flip all selected normals

http://www.img.tpx.cz/uploads/evgrtvtrvrtvhrt.png
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#4

The object looks a bit dark you might want to apply the day and night colours to your object by using a Radiosity solution or by using KDFF.
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#5

Thank you Tomas, thank you all! https://imgur.com/a/l3n6yQP
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