Master Account/Global Account help. [MySQL]
#1

I don't know why my code didn't work (the master account wont save) when I did GMX through samp-server.exe and in-game ('/rcon gmx'), but it all went well when I did quit (/q). Does somebody know why?

PS: I have restore the player's name back to their master account name in OnPlayerDisconnect, because my script only loads master account name when the player is connecting. So, I don't need to /quit to change back my name to master account name.

My codes:
Code:
public OnGameModeExit()
{
	for(new i = 0; i < MAX_DEALERS; i++)
	{
		CallFunction(OnDealershipUpdate(i));

		KillTimer(DealerInfo[i][dUpdateTimer]);
		DestroyDynamicPickup(DealerInfo[i][dPickup]);

		new
			resetDealerInfo[E_DEALER_INFO];

		DealerInfo[i] = resetDealerInfo;
	}

	mysql_close(gConnection);
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	if(PlayerInfo[playerid][isPlayerLogged])
	{
		KillTimer(PlayerInfo[playerid][pSavingTimer]);

		format(PlayerInfo[playerid][pLastLogin], 60, "%s at %s", GetDate(), GetTime());
		CallFunction(OnPlayerStatsUpdate(playerid));
		
		new
			sReason[30];
			
		switch(reason)
		{
			case 0: sReason = "Timeout";
			case 1: sReason = "Quit";
			case 2: sReason = "Kicked/Banned";
		}
		SendLocalMessage(playerid, RADIUS_LONG, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, "%s has left the server. (%s)", GetName(playerid), sReason);
	}
	
	if(!isnull(PlayerInfo[playerid][pMasterName]))
		SetPlayerName(playerid, PlayerInfo[playerid][pMasterName]);
		
	ResetPlayerVariables(playerid);
	return 1;
}

public:OnPlayerStatsUpdate(playerid)
{
	new
		query[1000];
		
	mysql_format(gConnection, query, sizeof(query), "UPDATE masters SET name = '%e', password = '%e', ipaddress = '%e', admin = '%d', helps = '%d' WHERE masterid = '%d'",
	PlayerInfo[playerid][pMasterName], PlayerInfo[playerid][pMasterPass], PlayerInfo[playerid][pMasterIP], PlayerInfo[playerid][pMasterAdmin], PlayerInfo[playerid][pMasterHelps], PlayerInfo[playerid][pMasterID]);
	mysql_tquery(gConnection, query);
	return 1;
}
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