[Map] [Los Santos] Driving School, Library and Bar
#1

Hi,
I'll bring you a map Driving School, Library and Bar
I hope I will like you

PHP Code:
// OnGameModeInit
    
AddStaticVehicle(492,1805.0000000,-1785.1000000,13.4000000,122.0000000,-1,213); //Greenwood
    
AddStaticVehicle(589,1806.9000000,-1789.6000000,13.3000000,122.0000000,150,145); //Club
    
AddStaticVehicle(571,1755.1000000,-1745.6000000,12.9000000,0.0000000,-1,57); //Kart
    
AddStaticVehicle(571,1753.6000000,-1745.7000000,12.9000000,0.0000000,101,106); //Kart
    
AddStaticVehicle(572,1751.3000000,-1745.7000000,13.2000000,0.0000000,31,177); //Mower
    
AddStaticVehicle(461,1807.9000000,-1750.2000000,13.2000000,78.0000000,109,40); //PCJ-600
    
AddStaticVehicle(429,1795.8000000,-1745.3000000,13.3000000,0.0000000,214,218); //Banshee
    
AddStaticVehicle(480,1710.0000000,-1798.1000000,13.4000000,0.0000000,22,34); //Comet
    
AddStaticVehicle(558,1730.7000000,-1770.8000000,13.2000000,130.0000000,37,37); //Uranus
    
AddStaticVehicle(565,1809.1999500,-1809.1999500,13.2000000,0.0000000,70,89); //Flash
    
CreateObject(11015,1802.6000000,-1772.6000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(drivingschoolex_sfs) (2)
    
CreateObject(1532,1800.2000000,-1781.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext11) (1)
    
CreateObject(1532,1803.4000000,-1763.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext11) (2)
    
CreateObject(910,1798.0000000,-1763.0000000,13.7491000,0.0000000,0.0000000,180.7500000); //object(bust_cabinet_4) (1)
    
CreateObject(1363,1804.5000000,-1742.4000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
    
CreateObject(1293,1809.1000000,-1742.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(papermachn01) (1)
    
CreateObject(1293,1808.4000000,-1742.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(papermachn01) (2)
    
CreateObject(1287,1807.6000000,-1742.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(newstandnew3) (1)
    
CreateObject(1285,1809.8000000,-1742.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(newstandnew5) (1)
    
CreateObject(1531,1811.7000000,-1767.4000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(tag_azteca) (1)
    
CreateObject(8418,1791.8000000,-1753.0000000,13.0190000,0.0000000,0.0000000,90.0000000); //object(vgshpgrnd04_lvs) (1)
    
CreateObject(4100,1787.2000000,-1763.6000000,14.0000000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (1)
    
CreateObject(7191,1811.3000000,-1790.1000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1)
    
CreateObject(7191,1789.5000000,-1811.9000000,14.3000000,0.0000000,0.0000000,268.0000000); //object(vegasnnewfence2b) (2)
    
CreateObject(7191,1744.9000000,-1807.0000000,14.3000000,0.0000000,0.0000000,79.7500000); //object(vegasnnewfence2b) (3)
    
CreateObject(7191,1736.5000000,-1783.9000000,14.1355000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (4)
    
CreateObject(7191,1736.5000000,-1765.3000000,14.1490000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (5)
    
CreateObject(709,1736.1000000,-1804.0000000,12.8000000,0.0000000,0.0000000,116.1900000); //object(sm_vegvbbigbrn) (1)
    
CreateObject(4100,1744.1000000,-1742.4000000,14.0000000,0.0000000,0.0000000,320.5000000); //object(meshfence1_lan) (2)
    
CreateObject(4100,1757.9000000,-1742.4000000,14.0000000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (3)
    
CreateObject(4100,1768.2000000,-1742.4000000,14.0000000,0.0000000,0.0000000,319.7500000); //object(meshfence1_lan) (4)
    
CreateObject(4100,1774.6000000,-1749.0000000,14.0000000,0.0000000,0.0000000,48.0000000); //object(meshfence1_lan) (5)
    
CreateObject(2909,1777.2000000,-1759.9000000,13.9000000,0.0000000,0.0000000,37.7500000); //object(kmb_frontgate) (1)
    
CreateObject(1238,1794.5000000,-1800.2000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (1)
    
CreateObject(1238,1786.3000000,-1802.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
    
CreateObject(1238,1777.7000000,-1803.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
    
CreateObject(1238,1770.2000000,-1803.1000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
    
CreateObject(1238,1762.1000000,-1801.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
    
CreateObject(1238,1754.4000000,-1799.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)
    
CreateObject(1238,1747.1000000,-1794.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (7)
    
CreateObject(1238,1749.7000000,-1775.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (8)
    
CreateObject(1238,1747.3000000,-1785.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (9)
    
CreateObject(12959,1721.7000000,-1758.8000000,12.5000000,0.0000000,0.0000000,180.0000000); //object(sw_library) (1)
    
CreateObject(17577,1727.8000000,-1791.6000000,17.2900000,0.0000000,0.0000000,270.0000000); //object(liquorstore01_lae2) (1)
    
CreateObject(955,1712.8000000,-1763.7000000,13.1700000,0.0000000,0.0000000,0.0000000); //object(cj_ext_sprunk) (1)
    
CreateObject(1498,1724.0000000,-1785.0000000,12.8000000,0.0000000,0.0000000,44.0000000); //object(gen_doorext03) (1)
    
CreateObject(1482,1740.0000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (1)
    
CreateObject(1482,1746.5000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (2)
    
CreateObject(1482,1753.0000000,-1744.0000000,14.0000000,0.0000000,0.0000000,270.0000000); //object(dyn_garrage1) (3)
    
CreateObject(1482,1753.0000000,-1747.6000000,14.0000000,0.0000000,0.0000000,90.0000000); //object(dyn_garrage1) (9)
    
CreateObject(1238,1759.3000000,-1772.9000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (10)
    
CreateObject(1238,1768.6000000,-1776.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (11)
    
CreateObject(1257,1700.6000000,-1782.8000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (1)
    
CreateObject(8557,1739.3000000,-1762.6000000,13.9121000,0.0000000,0.0000000,90.0000000); //object(vgshseing27) (1)
    
CreateObject(8557,1809.5000000,-1761.8000000,14.1000000,0.0000000,0.0000000,270.0000000); //object(vgshseing27) (3)
// OnPlayerConnect
    
RemoveBuildingForPlayer(playerid40191777.8359, -1773.906212.5234476.971939); // removeWorldObject (newbuildsm01) (1)
    
RemoveBuildingForPlayer(playerid39861719.7422, -1770.781223.4296945.491421); // removeWorldObject (mis1_LAn) (1)
    
RemoveBuildingForPlayer(playerid40251777.8359, -1773.906212.5234476.971939); //model
    
RemoveBuildingForPlayer(playerid40701719.7422, -1770.781223.4296945.491421); //model 
Reply
#2

Looks decent, good job!
Reply
#3

Looks great yeah!
Reply
#4

I don't mean anything but for me the mapping is flat and empty. I can see random objects placed in random spots. Anyway, good job as a start.
Reply
#5

Quote:
Originally Posted by N0FeaR
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Looks decent, good job!
Quote:
Originally Posted by RenanMsV
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Looks great yeah!
Quote:
Originally Posted by SytonicX
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I don't mean anything but for me the mapping is flat and empty. I can see random objects placed in random spots. Anyway, good job as a start.
Thanks Boys
Reply
#6

nice nice good job!
Reply
#7

nice map +rep
Reply
#8

Quote:
Originally Posted by xKolabizZ
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nice nice good job!
Quote:
Originally Posted by m3shys
View Post
nice map +rep
Thanks boys
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