[Map] [Los Santos and Red Country] Dealer, Sheriff, Taxi and Mechanic
#1

Hi,
Smaller maps that will improve your server


PHP Code:
// OnGameModeInit
CreateDynamicObject(170522350.5, -655.70001127.10.00.01.25100); // object (cw_bigbarn02) (1)
CreateDynamicObject(133672359.8, -677.70001140.899990.00.00.0100); // object (sw_watertower01) (1)
CreateDynamicObject(170392355.0381, -645.15002127.00.00.090.0100); // object (cuntw_weebarn1_) (1)
CreateDynamicObject(170392346.3, -645.15002127.00.00.090.0100); // object (cuntw_weebarn1_) (2)
CreateDynamicObject(170592320.6001, -656.70001129.100010.00.00.0100); // object (cw_haypile05) (1)
CreateDynamicObject(164042319.3, -637.09998133.70.00.00.0100); // object (desn2_hutskel2) (1)
CreateDynamicObject(164042319.3, -632.40002133.70.00.00.0100); // object (desn2_hutskel2) (2)
CreateDynamicObject(34092319.6001, -637.29999131.80.00.00.0100); // object (grassplant) (1)
CreateDynamicObject(34092318.8, -632.79999132.00.00.00.0100); // object (grassplant) (2)
CreateDynamicObject(34092310.5, -633.79999132.600010.00.00.0100); // object (grassplant) (3)
CreateDynamicObject(34092310.8999, -637.29999132.100010.00.01.75100); // object (grassplant) (4)
CreateDynamicObject(164042311.5, -637.40002134.00.00.00.0100); // object (desn2_hutskel2) (3)
CreateDynamicObject(164042311.3999, -632.79999134.00.00.00.0100); // object (desn2_hutskel2) (4)
CreateDynamicObject(62042372.0, -638.59998129.20.00.00.0100); // object (lawplaza_alpha) (1)
CreateDynamicObject(91532420.1001, -636.90002128.70.00.00.0100); // object (bush14_lvs) (1)
CreateDynamicObject(91532349.3, -608.90002130.899990.00.08.0100); // object (bush14_lvs) (3)
AddStaticVehicle(5492375.7, -655.40002127.70.05465); // vehicle (Tampa) (1)
AddStaticVehicle(4962372.1001, -655.79999127.70.05978); // vehicle (Blista Compact) (1)
AddStaticVehicle(6092363.6001, -648.70001128.10001268.03737); // vehicle (Boxville Mission) (1)
AddStaticVehicle(5432355.5, -643.59998128.3268.0106122); // vehicle (Sadler) (1)
AddPlayerClass(02360.5, -654.29999128.100010.003000000); // ped (1)
CreateDynamicObject(180142360.1001, -655.59998127.60.00.00.0100); // object (int_rest_veg03) (1)
CreateDynamicObject(7462380.7, -680.70001128.50.00.00.0100); // object (sm_scrub_rock2) (1)
CreateDynamicObject(7492374.3, -703.5128.399990.00.00.0100); // object (sm_scrb_column3) (1)
CreateDynamicObject(16563312.89999, -186.0, -1.00.00.0270.0100); // object (cn2_polis) (1)
CreateDynamicObject(16477301.0, -160.00.60.00.00.0100); // object (des_stwngas1) (1)
CreateDynamicObject(16479296.60001, -162.33.60.00.0201.173100); // object (des_stgas1sig) (1)
CreateDynamicObject(16409298.39999, -194.70.60.00.090.0100); // object (by_weehangr) (1)
CreateDynamicObject(16409300.5, -183.399990.60.00.0270.0100); // object (by_weehangr) (2)
CreateDynamicObject(16327309.70001, -179.22.90.00.090.0100); // object (des_bycontowr) (1)
AddStaticVehicle(599297.70001, -195.52.00.000); // vehicle (Police Ranger) (1)
AddStaticVehicle(599301.5, -196.02.00.000); // vehicle (Police Ranger) (2)
AddStaticVehicle(601309.60001, -197.01.50.0245245); // vehicle (S.W.A.T.) (1)
CreateDynamicObject(751321.0, -199.70.60.00.00.0100); // object (sm_scrb_column1) (1)
AddStaticVehicle(599318.29999, -195.82.0314.000); // vehicle (Police Ranger) (3)
AddStaticVehicle(528301.60001, -183.899991.80.000); // vehicle (FBI Truck) (2)
AddStaticVehicle(599297.89999, -183.72.00.000); // vehicle (Police Ranger) (4)
CreateDynamicObject(3465319.39999, -160.899992.10.00.0148.5100); // object (vegspetrolpump) (1)
CreateDynamicObject(3465313.39999, -159.600012.10.00.0148.497100); // object (vegspetrolpump) (2)
CreateDynamicObject(11453309.60001, -179.518.00.00.00.0100); // object (des_sherrifsgn1) (1)
CreateDynamicObject(8064546.90039, -1379.299811.60.00.012.497100); // object (vgswrehse05) (1)
CreateDynamicObject(8064585.90039, -1370.599611.60.00.012.497100); // object (vgswrehse05) (2)
CreateDynamicObject(8064599.59998, -1366.411.60.00.096.0100); // object (vgswrehse05) (3)
CreateDynamicObject(8064541.7002, -1359.700211.60.00.012.497100); // object (vgswrehse05) (4)
CreateDynamicObject(8064601.29999, -1353.011.60.00.090.0100); // object (vgswrehse05) (5)
CreateDynamicObject(8064573.09961, -1352.599611.60.00.013.997100); // object (vgswrehse05) (6)
CreateDynamicObject(8064598.20001, -1368.611.60.00.0358.75100); // object (vgswrehse05) (7)
CreateDynamicObject(8064602.5, -1353.111.60.00.090.0100); // object (vgswrehse05) (8)
CreateDynamicObject(3378607.2002, -1331.799813.80.00.0278.498100); // object (CE_beerpile01) (1)
CreateDynamicObject(3378585.2002, -1335.700213.80.00.0281.497100); // object (CE_beerpile01) (2)
CreateDynamicObject(3378563.40002, -1340.813.80.00.0284.0100); // object (CE_beerpile01) (3)
CreateDynamicObject(2933613.59961, -1328.099616.80.00.0187.498100); // object (pol_comp_gate) (1)
CreateDynamicObject(2933605.0, -1329.299816.80.00.07.998100); // object (pol_comp_gate) (2)
CreateDynamicObject(2933596.40002, -1330.616.70.00.0190.0100); // object (pol_comp_gate) (3)
CreateDynamicObject(2933587.79999, -1332.316.70.00.012.0100); // object (pol_comp_gate) (4)
CreateDynamicObject(2933579.29999, -1334.116.70.00.0192.0100); // object (pol_comp_gate) (5)
CreateDynamicObject(2933570.79999, -1336.116.70.00.014.25100); // object (pol_comp_gate) (6)
CreateDynamicObject(2933562.40002, -1338.216.70.00.0194.0100); // object (pol_comp_gate) (7)
CreateDynamicObject(2933554.09961, -1340.299816.70.00.015.997100); // object (pol_comp_gate) (8)
CreateDynamicObject(3749529.29999, -1373.420.90.00.0286.25100); // object (ClubGate01_LAx) (1)
CreateDynamicObject(2933533.59998, -1394.316.80.00.0285.25100); // object (pol_comp_gate) (15)
CreateDynamicObject(2933531.20001, -1385.816.80.00.0106.0100); // object (pol_comp_gate) (16)
CreateDynamicObject(2933538.90039, -1397.599616.80.00.0192.497100); // object (pol_comp_gate) (17)
CreateDynamicObject(2933547.40002, -1395.700216.80.00.012.75100); // object (pol_comp_gate) (18)
CreateDynamicObject(2933555.90002, -1393.816.80.00.0192.5100); // object (pol_comp_gate) (19)
CreateDynamicObject(2933564.40002, -1392.016.80.00.011.5100); // object (pol_comp_gate) (20)
CreateDynamicObject(2933572.79999, -1390.216.80.00.0192.0100); // object (pol_comp_gate) (21)
CreateDynamicObject(2933581.29999, -1388.316.80.00.013.25100); // object (pol_comp_gate) (22)
CreateDynamicObject(2933589.90002, -1387.116.80.00.0182.0100); // object (pol_comp_gate) (23)
CreateDynamicObject(2933598.59998, -1386.516.80.00.06.0100); // object (pol_comp_gate) (24)
CreateDynamicObject(2933607.29999, -1385.616.80.00.0185.75100); // object (pol_comp_gate) (25)
CreateDynamicObject(2933613.5, -1385.116.80.00.04.0100); // object (pol_comp_gate) (26)
CreateDynamicObject(714584.59998, -1386.712.90.00.0313.25100); // object (veg_bevtree2) (1)
CreateDynamicObject(3378586.20001, -1387.311.40.00.0277.998100); // object (CE_beerpile01) (4)
CreateDynamicObject(714618.09998, -1373.312.70.00.0313.248100); // object (veg_bevtree2) (2)
CreateDynamicObject(2933617.79999, -1380.516.80.00.0268.75100); // object (pol_comp_gate) (27)
CreateDynamicObject(2933618.29999, -1371.916.80.00.084.75100); // object (pol_comp_gate) (28)
CreateDynamicObject(2933618.70001, -1363.116.80.00.0270.5100); // object (pol_comp_gate) (29)
CreateDynamicObject(2933618.70001, -1354.516.80.00.090.0100); // object (pol_comp_gate) (30)
CreateDynamicObject(2933618.70001, -1345.916.80.00.0270.0100); // object (pol_comp_gate) (31)
CreateDynamicObject(2933618.70001, -1337.316.80.00.090.0100); // object (pol_comp_gate) (32)
CreateDynamicObject(2933618.29999, -1331.816.80.00.0276.0100); // object (pol_comp_gate) (33)
AddStaticVehicle(420613.70001, -1379.615.90.0254241); // vehicle (Taxi) (1)
AddStaticVehicle(420610.29999, -1379.915.92.0215142); // vehicle (Taxi) (2)
AddStaticVehicle(420607.0, -1380.215.92.0215142); // vehicle (Taxi) (3)
AddStaticVehicle(420603.70001, -1380.315.93.0215142); // vehicle (Taxi) (4)
AddStaticVehicle(420600.5, -1380.715.93.5215142); // vehicle (Taxi) (5)
AddStaticVehicle(420596.90002, -1381.015.94.0215142); // vehicle (Taxi) (6)
CreateDynamicObject(6257538.20001, -1354.922.20.00.0105.996100); // object (burger01_LAw) (1)
CreateDynamicObject(18019545.5, -1350.715.50.00.0106.0100); // object (int_burger_furn) (1)
CreateDynamicObject(3037530.09998, -1377.817.20.00.016.0100); // object (warehouse_door2b) (1)
CreateDynamicObject(3037527.5, -1367.917.20.00.012.0100); // object (warehouse_door2b) (2)
CreateDynamicObject(1500532.90002, -1346.815.10.00.016.0100); // object (Gen_doorEXT05) (1)
CreateDynamicObject(10401607.0, -1383.117.30.00.0229.995100); // object (hc_shed02_SFS) (1)
CreateDynamicObject(7662550.40002, -1342.115.70.00.0283.25100); // object (miragehedge14) (1)
CreateDynamicObject(1364559.29999, -1339.915.80.00.014.0100); // object (CJ_BUSH_PROP) (1)
CreateDynamicObject(1360562.20001, -1339.715.80.00.012.0100); // object (CJ_BUSH_PROP3) (1)
CreateDynamicObject(1361563.09998, -1338.715.70.00.00.0100); // object (CJ_BUSH_PROP2) (1)
CreateDynamicObject(1364565.70001, -1338.115.80.00.014.0100); // object (CJ_BUSH_PROP) (2)
CreateDynamicObject(1360568.59998, -1338.015.80.00.016.0100); // object (CJ_BUSH_PROP3) (2)
CreateDynamicObject(1361569.70001, -1336.915.70.00.00.0100); // object (CJ_BUSH_PROP2) (2)
CreateDynamicObject(1364572.40002, -1336.515.80.00.014.0100); // object (CJ_BUSH_PROP) (3)
CreateDynamicObject(1360575.09998, -1336.315.80.00.018.0100); // object (CJ_BUSH_PROP3) (3)
CreateDynamicObject(1361576.29999, -1335.515.70.00.00.0100); // object (CJ_BUSH_PROP2) (3)
CreateDynamicObject(1597562.09998, -1348.217.70.00.0282.0100); // object (cntrlrsac1) (1)
CreateDynamicObject(1597579.09998, -1344.317.70.00.0280.0100); // object (cntrlrsac1) (2)
CreateDynamicObject(5709585.5, -1347.124.00.00.08.0100); // object (shop03_laW01) (1)
AddStaticVehicle(576534.79999, -1385.815.8332.01449); // vehicle (Tornado) (1)
AddStaticVehicle(439536.09998, -1390.716.0332.09510); // vehicle (Stallion) (1)
AddStaticVehicle(533538.5, -1394.015.8330.09626); // vehicle (Feltzer) (1)
CreateDynamicObject(80641292.5, -1114.819.425210.00.00.0100); // object (vgswrehse05) (9)
CreateDynamicObject(115041276.6, -1120.122.80.00.090.0100); // object (des_garagew) (1)
CreateDynamicObject(41991296.5, -1108.124.90.00.0270.0100); // object (garages1_LAn) (1)
CreateDynamicObject(75201308.2, -1117.222.80.00.0358.0100); // object (vgnlowbuild203) (1)
CreateDynamicObject(16901309.8, -1112.529.60.00.00.0100); // object (gen_roofbit4) (1)
CreateDynamicObject(35781319.3, -1131.323.60.00.00.0100); // object (DockBarr1_LA) (1)
CreateDynamicObject(35781309.1, -1131.323.60.00.00.0100); // object (DockBarr1_LA) (2)
CreateDynamicObject(35781328.1, -1131.323.60.00.00.0100); // object (DockBarr1_LA) (3)
AddStaticVehicle(5251284.2, -1125.023.8206.012310); // vehicle (Towtruck) (1)
AddStaticVehicle(5251288.1, -1118.223.8202.07798); // vehicle (Towtruck) (2)
AddStaticVehicle(5251318.3, -1129.023.8270.07798); // vehicle (Towtruck) (3)
AddStaticVehicle(5251308.3, -1128.723.75270.011514); // vehicle (Towtruck) (4)
CreateDynamicObject(148261283.8, -1118.623.60.00.0114.0100); // object (int_kbsgarage2) (1)
// OnPlayerConnect
RemoveBuildingForPlayer(playerid9552352.6431, -1357.042624.249423.3352914); // removeWorldObject (CJ_EXT_SPRUNK) (1)
RemoveBuildingForPlayer(playerid34142351.8281, -652.92187129.187513.664044); // removeWorldObject (CE_oldhut1) (1)
RemoveBuildingForPlayer(playerid13190308.09375, -168.726564.3671921.730198); // removeWorldObject (CE_busdepot) (1)
RemoveBuildingForPlayer(playerid13132299.20313, -193.6253.8281318.456852); // removeWorldObject (CE_bar01) (1)
RemoveBuildingForPlayer(playerid1440306.35422, -188.432821.035863.6364884); // removeWorldObject (DYN_BOX_PILE_3) (1)
RemoveBuildingForPlayer(playerid1495293.83298, -195.453230.984513.4591365); // removeWorldObject (Gen_doorEXT01) (1)
RemoveBuildingForPlayer(playerid1440312.98889, -198.888730.660913.6364884); // removeWorldObject (DYN_BOX_PILE_3) (2)
RemoveBuildingForPlayer(playerid1687303.9375, -194.929694.367194.1244516); // removeWorldObject (gen_roofbit1) (1)
RemoveBuildingForPlayer(playerid1691297.10156, -195.609374.945314.9553642); // removeWorldObject (gen_roofbit5) (1)
RemoveBuildingForPlayer(playerid40791785.9766, -1564.859425.2543.147198); // removeWorldObject (twintjail1_LAn) (1)
RemoveBuildingForPlayer(playerid40791785.9766, -1564.859425.2543.147198); // removeWorldObject (twintjail1_LAn) (2)
RemoveBuildingForPlayer(playerid40791785.9766, -1564.859425.2543.147198); // removeWorldObject (twintjail1_LAn) (3)
RemoveBuildingForPlayer(playerid40791785.9766, -1564.859425.2543.147198); // removeWorldObject (twintjail1_LAn) (4)
RemoveBuildingForPlayer(playerid40791785.9766, -1564.859425.2543.147198); // removeWorldObject (twintjail1_LAn) (5)
RemoveBuildingForPlayer(playerid40791785.9766, -1564.859425.2543.147198); // removeWorldObject (twintjail1_LAn) (6)
RemoveBuildingForPlayer(playerid40001787.1328, -1565.679711.9687553.562313); // removeWorldObject (twintjail2_LAn) (1)
RemoveBuildingForPlayer(playerid1294292.37814, -171.472870.750077.969655); // removeWorldObject (mlamppost) (1)
RemoveBuildingForPlayer(playerid6336570.0625, -1363.062531.9921962.325699); // removeWorldObject (rodeo03_LAw2) (1)
RemoveBuildingForPlayer(playerid673615.36719, -1382.710912.320318.8485546); // removeWorldObject (sm_bevhiltree) (1)
RemoveBuildingForPlayer(playerid673600.15625, -1384.437512.320318.8485546); // removeWorldObject (sm_bevhiltree) (2)
RemoveBuildingForPlayer(playerid673549.70313, -1392.671913.835948.8485546); // removeWorldObject (sm_bevhiltree) (3)
RemoveBuildingForPlayer(playerid673535.29688, -1396.679714.828138.8485546); // removeWorldObject (sm_bevhiltree) (4)
RemoveBuildingForPlayer(playerid57381292.0703, -1122.023437.4062530.383797); // removeWorldObject (hothol02_law01) (1)
RemoveBuildingForPlayer(playerid7271327.9766, -1124.343721.9687515.482414); // removeWorldObject (tree_hipoly04) (1) 
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#2

Top Bro nice work <3 +REP
Reply
#3

Quote:
Originally Posted by xKolabizZ
View Post
Top Bro nice work <3 +REP
Thanks bro
Reply
#4

Looks good.
Reply
#5

How many times do you have to remove the same building? Also what is up with those ranges? Really screwy remove building code you got going on.
Reply
#6

Quote:
Originally Posted by N0FeaR
View Post
Looks good.
Thanks

Quote:
Originally Posted by Pottus
View Post
How many times do you have to remove the same building? Also what is up with those ranges? Really screwy remove building code you got going on.
hmm... How did you mean that?
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