Issues with /spectate command
#1

So I have a /spec command. However, there are a few issues:

- /spec works if a player is on foot and in the same world as the admin. Any interior. For all players. If the admin is in a different world, they see blueberry and not the player. This needs to be fixed.

- If the world updates whilst someone is spectating, blueberry appears again. Interior updating works fine.

- If a player is in a vehicle when u type /spec, or if they update and enter/exit a vehicle, it works for any player above id 1. ID 0 however, you get to see blueberry.

See all relevant code below, I hope someone can help.

Code:
new Float:SpecX[MAX_PLAYERS], Float:SpecY[MAX_PLAYERS], Float:SpecZ[MAX_PLAYERS], Float:SpecR[MAX_PLAYERS], SpecW[MAX_PLAYERS], SpecI[MAX_PLAYERS], IsSpecing[MAX_PLAYERS], IsBeingSpeced[MAX_PLAYERS],SpecID[MAX_PLAYERS];



public OnPlayerStateChange(playerid, newstate, oldstate)
{
	// spec related start

    if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
    {
        if(IsBeingSpeced[playerid] == 1)
        {
        	foreach(new i:Player)
            {
            	if(!IsPlayerConnected(i)) continue;
                if(SpecID[i] == playerid)
                {
                    PlayerSpectateVehicle(i, GetPlayerVehicleID(playerid));
                }
            }
        }
    }
    if(newstate == PLAYER_STATE_ONFOOT)
    {
        if(IsBeingSpeced[playerid] == 1)
        {
        	foreach(new i:Player)
            {
            	if(!IsPlayerConnected(i)) continue;
                if(SpecID[i] == playerid)
                {
                    PlayerSpectatePlayer(i, playerid);
                }
            }
        }
    }

    // spec related end

    return 1;
}



public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    if(IsBeingSpeced[playerid] == 1) // admins will re-spec the player if the int is changed. world updates too.
    {
        foreach(new i:Player)
        {
            if(SpecID[i] == playerid)
            {
                SetPlayerInterior(i,GetPlayerInterior(playerid));
                SetPlayerVirtualWorld(i,GetPlayerVirtualWorld(playerid));
            }
        }
    }
    return 1;
}

CMD:spec(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
        new targetid;

        if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING)
        {
            TogglePlayerSpectating(playerid, 0);
            SetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);
            SetPlayerFacingAngle(playerid, SpecR[playerid]);
            SetPlayerInterior(playerid, SpecI[playerid]);
            SetPlayerVirtualWorld(playerid, SpecW[playerid]);
            IsSpecing[playerid] = 0;
            IsBeingSpeced[SpecID[playerid]] = 0;

            new str[128];
            format(str, sizeof(str), "%s %s(%i) has quit spectating %s(%i).", ReturnAdminLevel(playerid), ReturnICName(playerid), playerid, ReturnICName(SpecID[playerid]), SpecID[playerid]);
            ABroadCast(COLOR_SADMIN, str, 1);

            new action[20];
            format(action, sizeof(action), "spec end");

            new query[250];
            mysql_format(g_SQL, query, sizeof(query), "INSERT INTO logs_punishments(acc_dbid, acc_name, ip_address, time, action, reason, by_acc_dbid, by_acc_name) VALUES('%i', '%e', '%e', UTC_TIMESTAMP(), '%e', '-1', '%i', '%e')", PlayerInfo[targetid][pDBID], ReturnName(targetid), ReturnIP(targetid), action, PlayerInfo[playerid][pDBID], ReturnName(playerid));
            mysql_tquery(g_SQL, query);
        }

        else
        {
            if(sscanf(params, "u", targetid))
                return SCM(playerid, COLOR_INFO, "/spec [name/id](leave blank to quit spectating)");

            if(targetid == playerid)
                return SCM(playerid, COLOR_ERROR, "You can not use this command on yourself.");

            if(!IsPlayerConnected(targetid))
                return SCM(playerid, COLOR_ERROR, "That account is not connected.");

            if(!Spawned[targetid])
                return SCM(playerid, COLOR_ERROR, "That player has not logged in or spawned yet.");

            if(GetPlayerState(targetid) == PLAYER_STATE_SPECTATING)
                return SCMEx(playerid, COLOR_ERROR, "%s(%i) is spectating %s(%i) right now. Try again later.", ReturnICName(targetid), targetid, ReturnICName(SpecID[targetid]), SpecID[targetid]);

            OnPlayerSave(playerid); // saves the player data so that they don't get their position, health & armour rollbacked for not being spawned (if they quit in spec mode).

            GetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);
            GetPlayerFacingAngle(playerid, SpecR[playerid]);
            SpecI[playerid] = GetPlayerInterior(playerid);
            SpecW[playerid] = GetPlayerVirtualWorld(playerid);

            if(IsPlayerInAnyVehicle(targetid))
            {
                TogglePlayerSpectating(playerid, 1);
                SetPlayerInterior(playerid, GetPlayerInterior(targetid));
                SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(targetid));
                PlayerSpectateVehicle(playerid, targetid);
            }

            else
            {
                TogglePlayerSpectating(playerid, 1);
                SetPlayerInterior(playerid, GetPlayerInterior(targetid));
                SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(targetid));
                PlayerSpectatePlayer(playerid, targetid);
            }

            IsSpecing[playerid] = 1;
            IsBeingSpeced[targetid] = 1;
            SpecID[playerid] = targetid;

            new str[128];
            format(str, sizeof(str), "%s %s(%i) is spectating %s(%i).", ReturnAdminLevel(playerid), ReturnICName(playerid), playerid, ReturnICName(targetid), targetid);
            ABroadCast(COLOR_SADMIN, str, 1);

            new action[20];
            format(action, sizeof(action), "spec start");

            new query[250];
            mysql_format(g_SQL, query, sizeof(query), "INSERT INTO logs_punishments(acc_dbid, acc_name, ip_address, time, action, reason, by_acc_dbid, by_acc_name) VALUES('%i', '%e', '%e', UTC_TIMESTAMP(), '%e', '-1', '%i', '%e')", PlayerInfo[targetid][pDBID], ReturnName(targetid), ReturnIP(targetid), action, PlayerInfo[playerid][pDBID], ReturnName(playerid));
            mysql_tquery(g_SQL, query);
        }
    }

    else return SCM(playerid,COLOR_ERROR,"You do not have the required access to execute this command.");

    return 1;
}


public OnPlayerDisconnect(playerid, reason)
{
   if(IsBeingSpeced[playerid] == 1) // admins will stop specing the player if they log out.
    {
        foreach(new i:Player)
        {
            if(SpecID[i] == playerid)
            {
                TogglePlayerSpectating(i, 0);
	            SetPlayerPos(i, SpecX[i],SpecY[i],SpecZ[i]);
	            SetPlayerFacingAngle(i, SpecR[i]);
	            SetPlayerInterior(i, SpecI[i]);
	            SetPlayerVirtualWorld(i, SpecW[i]);
	            IsSpecing[playerid] = 0;
	            IsBeingSpeced[SpecID[playerid]] = 0;

	            new str2[128];
	            format(str2, sizeof(str2), "%s %s(%i) has quit spectating ID %i.", ReturnAdminLevel(i), ReturnICName(i), i, SpecID[playerid]);
	            ABroadCast(COLOR_SADMIN, str2, 1);

	            new action2[20];
	            format(action2, sizeof(action2), "spec end (quit)");

	            new query2[250];
	            mysql_format(g_SQL, query2, sizeof(query2), "INSERT INTO logs_punishments(acc_dbid, acc_name, ip_address, time, action, reason, by_acc_dbid, by_acc_name) VALUES('%i', '%e', '-1', UTC_TIMESTAMP(), '%e', '-1', '%i', '%e')", PlayerInfo[playerid][pDBID], ReturnName(playerid), action2, PlayerInfo[i][pDBID], ReturnName(i));
	            mysql_tquery(g_SQL, query2);
            }
        }
    }

    ResetPlayer(playerid);
    return 1;

}

function:ResetPlayer(playerid)
{
    IsSpecing[playerid] = 0;
    IsBeingSpeced[SpecID[playerid]] = 0;
    return 1;
}
Reply
#2

Bump
Reply
#3

Test it.

By the way, in the 'foreach' you must verify if all the 'id' traversed are in 'spectator' mode (variable 'IsSpecing' enabled). Another thing, when using 'foreach' it is not necessary to check if the player is connected or disconnected.

PHP Code:
public OnPlayerStateChange(playeridnewstateoldstate)
{
    if(
newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
    {
        if(
IsBeingSpeced[playerid] == 1)
        {
            foreach(new 
i:Player)
            {
                if(
IsSpecing[i] != 1) continue; //All those who do not have the variable 'IsSpecing' enabled
                
if(SpecID[i] != playerid) continue;
                
SetPlayerVirtualWorld(iGetPlayerVirtualWorld(playerid));
                
PlayerSpectateVehicle(iGetPlayerVehicleID(playerid));
            }
        }
    }
    
    if(
oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
    {
        if(
IsBeingSpeced[playerid] == 1)
        {
            foreach(new 
i:Player)
            {
                if(
IsSpecing[i] != 1) continue; //All those who do not have the variable 'IsSpecing' enabled
                
if(SpecID[i] != playerid) continue;
                
SetPlayerVirtualWorld(iGetPlayerVirtualWorld(playerid));
                
PlayerSpectatePlayer(iplayerid);
            }
        }
    }
    return 
1;

PHP Code:
public OnPlayerInteriorChange(playeridnewinterioridoldinteriorid)
{
    if(
IsBeingSpeced[playerid] == 1)
    {
        foreach(new 
i:Player)
        {
            if(
IsSpecing[i] != 1) continue; //All those who do not have the variable 'IsSpecing' enabled
            
if(SpecID[i] != playerid) continue;
            
SetPlayerInterior(iGetPlayerInterior(playerid));
            
SetPlayerVirtualWorld(iGetPlayerVirtualWorld(playerid));
            if(
IsPlayerInAnyVehicle(playerid)) PlayerSpectateVehicle(iGetPlayerVehicleID(playerid));
            else 
PlayerSpectatePlayer(iplayerid);
        }
    }
    return 
1;

Reply
#4

Quote:
Originally Posted by Undef1ned
View Post
Test it.

By the way, in the 'foreach' you must verify if all the 'id' traversed are in 'spectator' mode (variable 'IsSpecing' enabled). Another thing, when using 'foreach' it is not necessary to check if the player is connected or disconnected.

PHP Code:
public OnPlayerStateChange(playeridnewstateoldstate)
{
    if(
newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
    {
        if(
IsBeingSpeced[playerid] == 1)
        {
            foreach(new 
i:Player)
            {
                if(
IsSpecing[i] != 1) continue; //All those who do not have the variable 'IsSpecing' enabled
                
if(SpecID[i] != playerid) continue;
                
SetPlayerVirtualWorld(iGetPlayerVirtualWorld(playerid));
                
PlayerSpectateVehicle(iGetPlayerVehicleID(playerid));
            }
        }
    }
    
    if(
oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
    {
        if(
IsBeingSpeced[playerid] == 1)
        {
            foreach(new 
i:Player)
            {
                if(
IsSpecing[i] != 1) continue; //All those who do not have the variable 'IsSpecing' enabled
                
if(SpecID[i] != playerid) continue;
                
SetPlayerVirtualWorld(iGetPlayerVirtualWorld(playerid));
                
PlayerSpectatePlayer(iplayerid);
            }
        }
    }
    return 
1;

PHP Code:
public OnPlayerInteriorChange(playeridnewinterioridoldinteriorid)
{
    if(
IsBeingSpeced[playerid] == 1)
    {
        foreach(new 
i:Player)
        {
            if(
IsSpecing[i] != 1) continue; //All those who do not have the variable 'IsSpecing' enabled
            
if(SpecID[i] != playerid) continue;
            
SetPlayerInterior(iGetPlayerInterior(playerid));
            
SetPlayerVirtualWorld(iGetPlayerVirtualWorld(playerid));
            if(
IsPlayerInAnyVehicle(playerid)) PlayerSpectateVehicle(iGetPlayerVehicleID(playerid));
            else 
PlayerSpectatePlayer(iplayerid);
        }
    }
    return 
1;

Thank you so much, everything is fixed except for this:

If the admin is in a different world when using /spec, they see blueberry and not the player.
If the world updates whilst someone is spectating, blueberry appears again. Interior updating works fine.

PHP Code:
CMD:spec(playeridparams[])
{
    if(
PlayerInfo[playerid][pAdmin] >= 1)
    {
        new 
targetid;
        if(
GetPlayerState(playerid) == PLAYER_STATE_SPECTATING)
        {
            
TogglePlayerSpectating(playerid0);
            
SetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);
            
SetPlayerFacingAngle(playeridSpecR[playerid]);
            
SetPlayerInterior(playeridSpecI[playerid]);
            
SetPlayerVirtualWorld(playeridSpecW[playerid]);
            
IsSpecing[playerid] = 0;
            
IsBeingSpeced[SpecID[playerid]] = 0;
            new 
str[128];
            
format(strsizeof(str), "%s %s(%i) has quit spectating %s(%i)."ReturnAdminLevel(playerid), ReturnICName(playerid), playeridReturnICName(SpecID[playerid]), SpecID[playerid]);
            
ABroadCast(COLOR_SADMINstr1);
            new 
action[20];
            
format(actionsizeof(action), "spec end");
            new 
query[250];
            
mysql_format(g_SQLquerysizeof(query), "INSERT INTO logs_punishments(acc_dbid, acc_name, ip_address, time, action, reason, by_acc_dbid, by_acc_name) VALUES('%i', '%e', '%e', UTC_TIMESTAMP(), '%e', '-1', '%i', '%e')"PlayerInfo[targetid][pDBID], ReturnName(targetid), ReturnIP(targetid), actionPlayerInfo[playerid][pDBID], ReturnName(playerid));
            
mysql_tquery(g_SQLquery);
        }
        else
        {
            if(
sscanf(params"u"targetid))
                return 
SCM(playeridCOLOR_INFO"/spec [name/id](leave blank to quit spectating)");
            if(
targetid == playerid)
                return 
SCM(playeridCOLOR_ERROR"You can not use this command on yourself.");
            if(!
IsPlayerConnected(targetid))
                return 
SCM(playeridCOLOR_ERROR"That account is not connected.");
            if(!
Spawned[targetid])
                return 
SCM(playeridCOLOR_ERROR"That player has not logged in or spawned yet.");
            if(
GetPlayerState(targetid) == PLAYER_STATE_SPECTATING)
                return 
SCMEx(playeridCOLOR_ERROR"%s(%i) is spectating %s(%i) right now. Try again later."ReturnICName(targetid), targetidReturnICName(SpecID[targetid]), SpecID[targetid]);
            
OnPlayerSave(playerid); // saves the player data so that they don't get rollbacked for not being spawned if they quit in spec mode.
            
GetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);
            
GetPlayerFacingAngle(playeridSpecR[playerid]);
            
SpecI[playerid] = GetPlayerInterior(playerid);
            
SpecW[playerid] = GetPlayerVirtualWorld(playerid);
            if(
IsPlayerInAnyVehicle(targetid))
            {
                
TogglePlayerSpectating(playerid1);
                
SetPlayerInterior(playeridGetPlayerInterior(targetid));
                
SetPlayerVirtualWorld(playeridGetPlayerVirtualWorld(targetid));
                
PlayerSpectateVehicle(playeridGetPlayerVehicleID(targetid));
            }
            else
            {
                
TogglePlayerSpectating(playerid1);
                
SetPlayerInterior(playeridGetPlayerInterior(targetid));
                
SetPlayerVirtualWorld(playeridGetPlayerVirtualWorld(targetid));
                
PlayerSpectatePlayer(playeridtargetid);
            }
            
IsSpecing[playerid] = 1;
            
IsBeingSpeced[targetid] = 1;
            
SpecID[playerid] = targetid;
            new 
str[128];
            
format(strsizeof(str), "%s %s(%i) is spectating %s(%i)."ReturnAdminLevel(playerid), ReturnICName(playerid), playeridReturnICName(targetid), targetid);
            
ABroadCast(COLOR_SADMINstr1);
            new 
action[20];
            
format(actionsizeof(action), "spec start");
            new 
query[250];
            
mysql_format(g_SQLquerysizeof(query), "INSERT INTO logs_punishments(acc_dbid, acc_name, ip_address, time, action, reason, by_acc_dbid, by_acc_name) VALUES('%i', '%e', '%e', UTC_TIMESTAMP(), '%e', '-1', '%i', '%e')"PlayerInfo[targetid][pDBID], ReturnName(targetid), ReturnIP(targetid), actionPlayerInfo[playerid][pDBID], ReturnName(playerid));
            
mysql_tquery(g_SQLquery);
        }
    }
    else return 
SCM(playerid,COLOR_ERROR,"You do not have the required access to execute this command.");
    return 
1;

Reply
#5

Test it.

PHP Code:
CMD:spec(playeridparams[]) 

    if(
PlayerInfo[playerid][pAdmin] <= 0) return SCM(playeridCOLOR_ERROR,"You do not have the required access to execute this command."); 
    if(
IsSpecing[playerid]) 
    { 
        
IsSpecing[playerid] = 0;
        
IsBeingSpeced[SpecID[playerid]] = 0;
        
TogglePlayerSpectating(playeridfalse);
        
SetPlayerPos(playeridSpecX[playerid], SpecY[playerid], SpecZ[playerid]);
        
SetPlayerFacingAngle(playeridSpecR[playerid]);
        
SetPlayerInterior(playeridSpecI[playerid]);
        
SetPlayerVirtualWorld(playeridSpecW[playerid]);
        new 
str[128]; 
        
format(strsizeof(str), "%s %s(%i) has quit spectating %s(%i)."ReturnAdminLevel(playerid), ReturnICName(playerid), playeridReturnICName(SpecID[playerid]), SpecID[playerid]); 
        
ABroadCast(COLOR_SADMINstr1); 
        new 
action[20]; 
        
format(actionsizeof(action), "spec end"); 
        new 
query[250]; 
        
mysql_format(g_SQLquerysizeof(query), "INSERT INTO logs_punishments(acc_dbid, acc_name, ip_address, time, action, reason, by_acc_dbid, by_acc_name) VALUES('%i', '%e', '%e', UTC_TIMESTAMP(), '%e', '-1', '%i', '%e')"PlayerInfo[params[0]][pDBID], ReturnName(params[0]), ReturnIP(params[0]), actionPlayerInfo[playerid][pDBID], ReturnName(playerid)); 
        
mysql_tquery(g_SQLquery);
        return 
1;
    }
    if(
sscanf(params"u"params[0])) return SCM(playeridCOLOR_INFO"/spec [name/id](leave blank to quit spectating)"); 
    if(
params[0] == playerid)  return SCM(playeridCOLOR_ERROR"You can not use this command on yourself."); 
    if(!
IsPlayerConnected(params[0])) return SCM(playeridCOLOR_ERROR"That account is not connected."); 
    if(!
Spawned[params[0]]) return SCM(playeridCOLOR_ERROR"That player has not logged in or spawned yet."); 
    
    if(
IsSpecing[params[0]]) return SCMEx(playeridCOLOR_ERROR"%s(%i) is spectating %s(%i) right now. Try again later."ReturnICName(params[0]), params[0], ReturnICName(SpecID[params[0]]), SpecID[params[0]]); 
    
OnPlayerSave(playerid); // saves the player data so that they don't get rollbacked for not being spawned if they quit in spec mode. 
    
GetPlayerPos(playeridSpecX[playerid], SpecY[playerid], SpecZ[playerid]); 
    
GetPlayerFacingAngle(playeridSpecR[playerid]); 
    
SpecI[playerid] = GetPlayerInterior(playerid); 
    
SpecW[playerid] = GetPlayerVirtualWorld(playerid); 
    
TogglePlayerSpectating(playeridtrue);
    
SetPlayerVirtualWorld(playeridGetPlayerVirtualWorld(params[0]));
    
SetPlayerInterior(playeridGetPlayerInterior(params[0]));
    if(
IsPlayerInAnyVehicle(params[0])) PlayerSpectateVehicle(playeridGetPlayerVehicleID(params[0]));
    else 
PlayerSpectatePlayer(playeridparams[0]);
    
IsSpecing[playerid] = 1
    
IsBeingSpeced[params[0]] = 1
    
SpecID[playerid] = params[0]; 
    new 
str[128]; 
    
format(strsizeof(str), "%s %s(%i) is spectating %s(%i)."ReturnAdminLevel(playerid), ReturnICName(playerid), playeridReturnICName(params[0]), params[0]); 
    
ABroadCast(COLOR_SADMINstr1); 
    new 
action[20]; 
    
format(actionsizeof(action), "spec start"); 
    new 
query[250]; 
    
mysql_format(g_SQLquerysizeof(query), "INSERT INTO logs_punishments(acc_dbid, acc_name, ip_address, time, action, reason, by_acc_dbid, by_acc_name) VALUES('%i', '%e', '%e', UTC_TIMESTAMP(), '%e', '-1', '%i', '%e')"PlayerInfo[params[0]][pDBID], ReturnName(params[0]), ReturnIP(params[0]), actionPlayerInfo[playerid][pDBID], ReturnName(playerid)); 
    
mysql_tquery(g_SQLquery); 
    return 
1;

Reply
#6

Quote:
Originally Posted by Undef1ned
View Post
Test it.

PHP Code:
CMD:spec(playeridparams[]) 

    if(
PlayerInfo[playerid][pAdmin] <= 0) return SCM(playeridCOLOR_ERROR,"You do not have the required access to execute this command."); 
    if(
IsSpecing[playerid]) 
    { 
        
IsSpecing[playerid] = 0;
        
IsBeingSpeced[SpecID[playerid]] = 0;
        
TogglePlayerSpectating(playeridfalse);
        
SetPlayerPos(playeridSpecX[playerid], SpecY[playerid], SpecZ[playerid]);
        
SetPlayerFacingAngle(playeridSpecR[playerid]);
        
SetPlayerInterior(playeridSpecI[playerid]);
        
SetPlayerVirtualWorld(playeridSpecW[playerid]);
        new 
str[128]; 
        
format(strsizeof(str), "%s %s(%i) has quit spectating %s(%i)."ReturnAdminLevel(playerid), ReturnICName(playerid), playeridReturnICName(SpecID[playerid]), SpecID[playerid]); 
        
ABroadCast(COLOR_SADMINstr1); 
        new 
action[20]; 
        
format(actionsizeof(action), "spec end"); 
        new 
query[250]; 
        
mysql_format(g_SQLquerysizeof(query), "INSERT INTO logs_punishments(acc_dbid, acc_name, ip_address, time, action, reason, by_acc_dbid, by_acc_name) VALUES('%i', '%e', '%e', UTC_TIMESTAMP(), '%e', '-1', '%i', '%e')"PlayerInfo[params[0]][pDBID], ReturnName(params[0]), ReturnIP(params[0]), actionPlayerInfo[playerid][pDBID], ReturnName(playerid)); 
        
mysql_tquery(g_SQLquery);
        return 
1;
    }
    if(
sscanf(params"u"params[0])) return SCM(playeridCOLOR_INFO"/spec [name/id](leave blank to quit spectating)"); 
    if(
params[0] == playerid)  return SCM(playeridCOLOR_ERROR"You can not use this command on yourself."); 
    if(!
IsPlayerConnected(params[0])) return SCM(playeridCOLOR_ERROR"That account is not connected."); 
    if(!
Spawned[params[0]]) return SCM(playeridCOLOR_ERROR"That player has not logged in or spawned yet."); 
    
    if(
IsSpecing[params[0]]) return SCMEx(playeridCOLOR_ERROR"%s(%i) is spectating %s(%i) right now. Try again later."ReturnICName(params[0]), params[0], ReturnICName(SpecID[params[0]]), SpecID[params[0]]); 
    
OnPlayerSave(playerid); // saves the player data so that they don't get rollbacked for not being spawned if they quit in spec mode. 
    
GetPlayerPos(playeridSpecX[playerid], SpecY[playerid], SpecZ[playerid]); 
    
GetPlayerFacingAngle(playeridSpecR[playerid]); 
    
SpecI[playerid] = GetPlayerInterior(playerid); 
    
SpecW[playerid] = GetPlayerVirtualWorld(playerid); 
    
TogglePlayerSpectating(playeridtrue);
    
SetPlayerVirtualWorld(playeridGetPlayerVirtualWorld(params[0]));
    
SetPlayerInterior(playeridGetPlayerInterior(params[0]));
    if(
IsPlayerInAnyVehicle(params[0])) PlayerSpectateVehicle(playeridGetPlayerVehicleID(params[0]));
    else 
PlayerSpectatePlayer(playeridparams[0]);
    
IsSpecing[playerid] = 1
    
IsBeingSpeced[params[0]] = 1
    
SpecID[playerid] = params[0]; 
    new 
str[128]; 
    
format(strsizeof(str), "%s %s(%i) is spectating %s(%i)."ReturnAdminLevel(playerid), ReturnICName(playerid), playeridReturnICName(params[0]), params[0]); 
    
ABroadCast(COLOR_SADMINstr1); 
    new 
action[20]; 
    
format(actionsizeof(action), "spec start"); 
    new 
query[250]; 
    
mysql_format(g_SQLquerysizeof(query), "INSERT INTO logs_punishments(acc_dbid, acc_name, ip_address, time, action, reason, by_acc_dbid, by_acc_name) VALUES('%i', '%e', '%e', UTC_TIMESTAMP(), '%e', '-1', '%i', '%e')"PlayerInfo[params[0]][pDBID], ReturnName(params[0]), ReturnIP(params[0]), actionPlayerInfo[playerid][pDBID], ReturnName(playerid)); 
    
mysql_tquery(g_SQLquery); 
    return 
1;

Why did you put params[0], what does that do?
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#7

'params []' are parameters.

(playerid, params[])

You can look for tutorials on that here in the forum.
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#8

Quote:
Originally Posted by Undef1ned
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'params []' are parameters.

(playerid, params[])

You can look for tutorials on that here in the forum.
Sadly, it still doesn't spectate the player, but goes to blueberry. It does set the world though.
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