checking ground height when using SetPlayerVelocity
#1

So my questions is: how can i check the ground height when I am using SetPlayerVelocity? If I am on a cliff and use SetPlayerVelocity, the player will fly around, not dropping on the ground as it should be.

I am working on a horse system and he can ride it up but if he's trying to get down the cliff (or anything else) he will start flying.

How can I make it to not fly and to set his positions?
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#2

Does that work with custom mapping? Because i have a mapped city.
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#3

And any idea how to use it?
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