06.01.2019, 14:02
So my questions is: how can i check the ground height when I am using SetPlayerVelocity? If I am on a cliff and use SetPlayerVelocity, the player will fly around, not dropping on the ground as it should be.
I am working on a horse system and he can ride it up but if he's trying to get down the cliff (or anything else) he will start flying.
How can I make it to not fly and to set his positions?
I am working on a horse system and he can ride it up but if he's trying to get down the cliff (or anything else) he will start flying.
How can I make it to not fly and to set his positions?