[Ajuda] Tela de login!
#1

Ola! recentemente baixei a gm MSA da internet. Porem eu removi a tela de login dela,pois tenho uma fs onde ja possui uma tela de login. O problema eh que quando removi a tela de login,ele nao mostrou a minha tela,apenas fica nessa tela: https://imgur.com/a/mDFLGLV

Quando eu ligo as duas juntas a tela do prуprio servidor e minha fs,ele faz login no servidor e logo em seguida mostra a minha tela e eu gostaria que aparecesse apenas a minha tela de login.

gm msa tela:

PHP код:
forward MostrarLoginAndRegistro(playerid);
public 
MostrarLoginAndRegistro(playerid)
{
    
GameTextForPlayer(playerid"___"10003);
    new 
cameras random(6);
    switch(
cameras)
    {
        case 
0:
        {
            
InterpolateCameraPos(playerid1659.967773, -2033.977050114.0325391135.730957, -2037.12707572.67008916000);
            
InterpolateCameraLookAt(playerid1655.063720, -2033.958374113.0581581130.767089, -2037.00195372.08285516000);
        }
        case 
1:
        {
             
InterpolateCameraPos(playerid2421.358886, -1913.913940146.0601651440.372314, -948.49298091.52504716000);
            
InterpolateCameraLookAt(playerid2418.880126, -1909.575683145.8725891439.539184, -943.58221491.08848516000);
        }
        case 
2:
        {
            
InterpolateCameraPos(playerid341.452056, -885.602783125.1347802298.640380, -1265.08251962.92158116000);
            
InterpolateCameraLookAt(playerid345.813354, -888.017761124.7515022297.206542, -1260.37207062.05229116000);
        }
        case 
3:
        {
            
InterpolateCameraPos(playerid314.303131, -1381.53186076.2573921310.936767, -1281.29370132.76528116000);
            
InterpolateCameraLookAt(playerid319.224151, -1380.91113275.6262661315.668701, -1281.26733331.15024116000);
        }
        case 
4:
        {
            
InterpolateCameraPos(playerid, -2039.425903138.52647366.198432, -1193.3698731044.919067100.87621316000);
            
InterpolateCameraLookAt(playerid, -2036.099609142.25875866.276123, -1196.7883301041.272460100.74897716000);
        }
        case 
5:
        {
            
InterpolateCameraPos(playerid, -2723.561523, -289.622131156.303756, -2678.7775871387.122802159.65063416000);
            
InterpolateCameraLookAt(playerid, -2723.376953, -284.627075156.427978, -2678.7622071392.122680159.62339716000);
        }
    }
    
Tela[0][playerid] = CreatePlayerTextDraw(playerid216.588195, -94.166633"usebox");
    
PlayerTextDrawLetterSize(playeridTela[0][playerid], 0.00000064.408065);
    
PlayerTextDrawTextSize(playeridTela[0][playerid], -6.7058840.000000);
    
PlayerTextDrawAlignment(playeridTela[0][playerid], 1);
    
PlayerTextDrawColor(playeridTela[0][playerid], 0);
    
PlayerTextDrawUseBox(playeridTela[0][playerid], true);
    
PlayerTextDrawBoxColor(playeridTela[0][playerid], 50);
    
PlayerTextDrawSetShadow(playeridTela[0][playerid], 0);
    
PlayerTextDrawSetOutline(playeridTela[0][playerid], 0);
    
PlayerTextDrawFont(playeridTela[0][playerid], 0);
    
Tela[1][playerid] = CreatePlayerTextDraw(playerid103.99997774.083305"~G~BRA~Y~SIL~N~~Y~~H~MATA-MATA~N~~R~SAN ANDREAS!");
    
PlayerTextDrawLetterSize(playeridTela[1][playerid], 0.4278812.078331);
    
PlayerTextDrawAlignment(playeridTela[1][playerid], 2);
    
PlayerTextDrawColor(playeridTela[1][playerid], -1);
    
PlayerTextDrawSetShadow(playeridTela[1][playerid], 0);
    
PlayerTextDrawSetOutline(playeridTela[1][playerid], 1);
    
PlayerTextDrawBackgroundColor(playeridTela[1][playerid], 51);
    
PlayerTextDrawFont(playeridTela[1][playerid], 3);
    
PlayerTextDrawSetProportional(playeridTela[1][playerid], 1);
    
Tela[2][playerid] = CreatePlayerTextDraw(playerid15.529458204.749847" ~>~ Logar");
    
PlayerTextDrawLetterSize(playeridTela[2][playerid], 0.3516451.553333);
    
PlayerTextDrawTextSize(playeridTela[2][playerid], 193.41206313);
    
PlayerTextDrawAlignment(playeridTela[2][playerid], 1);
    
PlayerTextDrawColor(playeridTela[2][playerid], -1);
    
PlayerTextDrawUseBox(playeridTela[2][playerid], true);
    
PlayerTextDrawBoxColor(playeridTela[2][playerid], 50);
    
PlayerTextDrawSetShadow(playeridTela[2][playerid], 0);
    
PlayerTextDrawSetOutline(playeridTela[2][playerid], 1);
    
PlayerTextDrawBackgroundColor(playeridTela[2][playerid], 35);
    
PlayerTextDrawFont(playeridTela[2][playerid], 2);
    
PlayerTextDrawSetProportional(playeridTela[2][playerid], 1);
    
PlayerTextDrawSetSelectable(playeridTela[2][playerid], true);
    
Tela[3][playerid] = CreatePlayerTextDraw(playerid15.588280229.083129" ~>~ Registrar");
    
PlayerTextDrawLetterSize(playeridTela[3][playerid], 0.3516451.553333);
    
PlayerTextDrawTextSize(playeridTela[3][playerid], 193.41206313);
    
PlayerTextDrawAlignment(playeridTela[3][playerid], 1);
    
PlayerTextDrawColor(playeridTela[3][playerid], -1);
    
PlayerTextDrawUseBox(playeridTela[3][playerid], true);
    
PlayerTextDrawBoxColor(playeridTela[3][playerid], 50);
    
PlayerTextDrawSetShadow(playeridTela[3][playerid], 0);
    
PlayerTextDrawSetOutline(playeridTela[3][playerid], 1);
    
PlayerTextDrawBackgroundColor(playeridTela[3][playerid], 35);
    
PlayerTextDrawFont(playeridTela[3][playerid], 2);
    
PlayerTextDrawSetProportional(playeridTela[3][playerid], 1);
    
PlayerTextDrawSetSelectable(playeridTela[3][playerid], true);
    
Tela[4][playerid] = CreatePlayerTextDraw(playerid15.588280256.499877" ~>~ Regras");
    
PlayerTextDrawLetterSize(playeridTela[4][playerid], 0.3516451.553333);
    
PlayerTextDrawTextSize(playeridTela[4][playerid], 193.41206313);
    
PlayerTextDrawAlignment(playeridTela[4][playerid], 1);
    
PlayerTextDrawColor(playeridTela[4][playerid], -1);
    
PlayerTextDrawUseBox(playeridTela[4][playerid], true);
    
PlayerTextDrawBoxColor(playeridTela[4][playerid], 50);
    
PlayerTextDrawSetShadow(playeridTela[4][playerid], 0);
    
PlayerTextDrawSetOutline(playeridTela[4][playerid], 1);
    
PlayerTextDrawBackgroundColor(playeridTela[4][playerid], 35);
    
PlayerTextDrawFont(playeridTela[4][playerid], 2);
    
PlayerTextDrawSetProportional(playeridTela[4][playerid], 1);
    
PlayerTextDrawSetSelectable(playeridTela[4][playerid], true);
    
Tela[5][playerid] = CreatePlayerTextDraw(playerid15.647102281.416564" ~>~ Contatos");
    
PlayerTextDrawLetterSize(playeridTela[5][playerid], 0.3516451.553333);
    
PlayerTextDrawTextSize(playeridTela[5][playerid], 193.41206313);
    
PlayerTextDrawAlignment(playeridTela[5][playerid], 1);
    
PlayerTextDrawColor(playeridTela[5][playerid], -1);
    
PlayerTextDrawUseBox(playeridTela[5][playerid], true);
    
PlayerTextDrawBoxColor(playeridTela[5][playerid], 50);
    
PlayerTextDrawSetShadow(playeridTela[5][playerid], 0);
    
PlayerTextDrawSetOutline(playeridTela[5][playerid], 1);
    
PlayerTextDrawBackgroundColor(playeridTela[5][playerid], 35);
    
PlayerTextDrawFont(playeridTela[5][playerid], 2);
    
PlayerTextDrawSetProportional(playeridTela[5][playerid], 1);
    
PlayerTextDrawSetSelectable(playeridTela[5][playerid], true);
    
Tela[6][playerid] = CreatePlayerTextDraw(playerid15.705924308.083251" ~>~ Creditos");
    
PlayerTextDrawLetterSize(playeridTela[6][playerid], 0.3516451.553333);
    
PlayerTextDrawTextSize(playeridTela[6][playerid], 193.41206313);
    
PlayerTextDrawAlignment(playeridTela[6][playerid], 1);
    
PlayerTextDrawColor(playeridTela[6][playerid], -1);
    
PlayerTextDrawUseBox(playeridTela[6][playerid], true);
    
PlayerTextDrawBoxColor(playeridTela[6][playerid], 50);
    
PlayerTextDrawSetShadow(playeridTela[6][playerid], 0);
    
PlayerTextDrawSetOutline(playeridTela[6][playerid], 1);
    
PlayerTextDrawBackgroundColor(playeridTela[6][playerid], 35);
    
PlayerTextDrawFont(playeridTela[6][playerid], 2);
    
PlayerTextDrawSetProportional(playeridTela[6][playerid], 1);
    
PlayerTextDrawSetSelectable(playeridTela[6][playerid], true);
    
Tela[7][playerid] = CreatePlayerTextDraw(playerid10.823516218.166687"s");
    
PlayerTextDrawLetterSize(playeridTela[7][playerid], 12.5135290.841666);
    
PlayerTextDrawAlignment(playeridTela[7][playerid], 1);
    
PlayerTextDrawColor(playeridTela[7][playerid], 255);
    
PlayerTextDrawSetShadow(playeridTela[7][playerid], 0);
    
PlayerTextDrawSetOutline(playeridTela[7][playerid], 0);
    
PlayerTextDrawBackgroundColor(playeridTela[7][playerid], 51);
    
PlayerTextDrawFont(playeridTela[7][playerid], 1);
    
PlayerTextDrawSetProportional(playeridTela[7][playerid], 1);
    
Tela[8][playerid] = CreatePlayerTextDraw(playerid9.941162244.833404"s");
    
PlayerTextDrawLetterSize(playeridTela[8][playerid], 12.5135290.841666);
    
PlayerTextDrawAlignment(playeridTela[8][playerid], 1);
    
PlayerTextDrawColor(playeridTela[8][playerid], 255);
    
PlayerTextDrawSetShadow(playeridTela[8][playerid], 0);
    
PlayerTextDrawSetOutline(playeridTela[8][playerid], 0);
    
PlayerTextDrawBackgroundColor(playeridTela[8][playerid], 51);
    
PlayerTextDrawFont(playeridTela[8][playerid], 1);
    
PlayerTextDrawSetProportional(playeridTela[8][playerid], 1);
    
Tela[9][playerid] = CreatePlayerTextDraw(playerid11.411750270.916778"s");
    
PlayerTextDrawLetterSize(playeridTela[9][playerid], 12.5135290.841666);
    
PlayerTextDrawAlignment(playeridTela[9][playerid], 1);
    
PlayerTextDrawColor(playeridTela[9][playerid], 255);
    
PlayerTextDrawSetShadow(playeridTela[9][playerid], 0);
    
PlayerTextDrawSetOutline(playeridTela[9][playerid], 0);
    
PlayerTextDrawBackgroundColor(playeridTela[9][playerid], 51);
    
PlayerTextDrawFont(playeridTela[9][playerid], 1);
    
PlayerTextDrawSetProportional(playeridTela[9][playerid], 1);
    
Tela[10][playerid] = CreatePlayerTextDraw(playerid6.294100298.166839"s");
    
PlayerTextDrawLetterSize(playeridTela[10][playerid], 12.5135290.841666);
    
PlayerTextDrawAlignment(playeridTela[10][playerid], 1);
    
PlayerTextDrawColor(playeridTela[10][playerid], 255);
    
PlayerTextDrawSetShadow(playeridTela[10][playerid], 0);
    
PlayerTextDrawSetOutline(playeridTela[10][playerid], 0);
    
PlayerTextDrawBackgroundColor(playeridTela[10][playerid], 51);
    
PlayerTextDrawFont(playeridTela[10][playerid], 1);
    
PlayerTextDrawSetProportional(playeridTela[10][playerid], 1);
    
PlayerTextDrawShow(playeridTela[0][playerid]);
    
PlayerTextDrawShow(playeridTela[1][playerid]);
    
PlayerTextDrawShow(playeridTela[2][playerid]);
    
PlayerTextDrawShow(playeridTela[3][playerid]);
    
PlayerTextDrawShow(playeridTela[4][playerid]);
    
PlayerTextDrawShow(playeridTela[5][playerid]);
    
PlayerTextDrawShow(playeridTela[6][playerid]);
    
PlayerTextDrawShow(playeridTela[7][playerid]);
    
PlayerTextDrawShow(playeridTela[8][playerid]);
    
PlayerTextDrawShow(playeridTela[9][playerid]);
    
PlayerTextDrawShow(playeridTela[10][playerid]);
    
SelectTextDraw (playerid0xFF0000FF);
    
PlayersTime[playerid] = SetTimerEx("PlayerTimer"1100 "i"playerid);
    return 
1;

gostaria de remover essa textdrawn e aparecesse a minha fs onde possui uma tela de login. porem quando removo essa tela,aparecesse simplesmente nada,como na print acima.
Reply
#2

Vocк chamou a callback em OnPlayerConnect?

PHP код:
MostrarLoginAndRegistro(playerid); 
Reply
#3

Quote:
Originally Posted by ipsLuan
Посмотреть сообщение
Vocк chamou a callback em OnPlayerConnect?

PHP код:
MostrarLoginAndRegistro(playerid); 
entt... colocar esse "MostrarLoginAndRegistro(playerid);" no OnPlayerConnect do fs?
Reply
#4

Quote:
Originally Posted by Hake
Посмотреть сообщение
entt... colocar esse "MostrarLoginAndRegistro(playerid);" no OnPlayerConnect do fs?
Vocк colocou aonde?
Reply
#5

Quote:
Originally Posted by ipsLuan
Посмотреть сообщение
Vocк colocou aonde?
na gm,na primeira linha. Mas oq eu desejo mesmo,eh remover essa textdrawn,como eu tinha feito,porem eu removo e fica em uma tela apenas (na print acima mostra) e queria que mostrasse meu sistema de login da fs.
Reply
#6

Quote:
Originally Posted by Hake
Посмотреть сообщение
na gm,na primeira linha. Mas oq eu desejo mesmo,eh remover essa textdrawn,como eu tinha feito,porem eu removo e fica em uma tela apenas (na print acima mostra) e queria que mostrasse meu sistema de login da fs.
Na primeira linha do GM? Impossнvel...
A primeira linha do GM й #include a_samp.

Se vocк quer usar a do FS, vocк precisa colocar o filterscript e ver se nгo acontece nenhum conflito.
O mais recomendado й vocк fazer o 'transporte' do FS para o GM e ajustar conforme for necessбrio.
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