also I have another question I made a gang system. every thing there is works fine but /gang skin <id> is not working I don't know why when I type /gang skin even usage is not showing my command is this
Код:
CMD:gang (playerid, params[])
{
new id, skin, fstr[128], str[128], gstr[128];
if(sscanf(params, "s[30]", gstr)) return SendClientMessage(playerid, COLOR_ERROR, "Usage: /gang <...> ");
if(strcmp(gstr, "skin", true) == 0)
{
if(GANGINFO[playerid][ingang] == false) return SendClientMessage(playerid, COLOR_ERROR, "You are not in a gang");
if(GetPlayerMoney(playerid) < MIN_CASH_TO_CHANGE_SKIN) return SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money");
if(sscanf(params, "i", skin)) return SendClientMessage(playerid, -1, "Usage: /gang skin <id>");
if(skin > 299 || skin < 0) return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
switch(skin)
{
case 105: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 106: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 107: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 270: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 269: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 271: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 114: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 115: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 116: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 41: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 265: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 266: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 267: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 284: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 286: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 285: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 102: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 103: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 104: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 85: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 108: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 109: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 110: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 63: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 55: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 117: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 163: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 164: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
case 165: return SendClientMessage(playerid, COLOR_ERROR, "Invalid skin ID");
}
GANGINFO[playerid][gskin] = skin;
SetPlayerSkin(playerid, skin);
}
return 1;
}