warning 204: symbol is assigned a value that is never used
#1

I got this warning here:
Quote:

C:\Users\Dell\Desktop\Others\SAMP\Server\gamemodes \plrpv2.pwn(1140 : warning 204: symbol is assigned a value that is never used: "string"

The problem is here:
Код:
CMD:upgrade(playerid, params[])
{
	new string[128];
   	if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "[!]To use the command, you must first login.");
    if(!PlayerInfo[playerid][pUpgradePoints]) return SendClientMessage(playerid, COLOR_GREY, "[!]You don't have upgrade points.");
	if(sscanf(params, "s[32]", params)) return SendClientMessage(playerid, COLOR_WHITE, "CMD:{FFFFFF} /upgrade [items]");
	if(!strcmp(params, "armor", true))
	{

	}
	return 1;
}
Reply
#2

You didn't use the string variable you defined it above.
Reply
#3

Quote:
Originally Posted by Flofey
Посмотреть сообщение
You didn't use the string variable you defined it above.
Thanks, i removed it.

Anyway,
Can anyone help me what does this command do?
I can't translate it with the gxxgle and idk what it does.
Код:
CMD:ustara(playerid, params[])
{
	new playerb, string[128], weaps, weapons[13][2];
    if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "[!]To use the command, you must first login.");
	if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "[!]You are not a Cops.");
	if(sscanf(params,"u",playerb)) return SendClientMessage(playerid, COLOR_LIGHTRED, "CM:{FFFFFF} /ustara [playerid]");
	if(!IsPlayerLoggedIn(playerb)) return SendClientMessage(playerid, COLOR_GREY, "[!]Invalid id.");
	if(!IsPlayerNearPlayer(playerid, playerb, 3)) return SendClientMessage(playerid, COLOR_GREY, "[!]You can't search the player from this distance.");
	if(!IsPlayerCuffed(playerb) && !Tied[playerb] && GetPlayerSpecialAction(playerb) != SPECIAL_ACTION_HANDSUP) return SendClientMessage(playerid, COLOR_GREY, "[!]The player is in handcuffs or his hands are not in the air.");
	SendClientMessage(playerid, COLOR_GREEN, "____________________________");
	format(string, sizeof(string), "*** %s adlэ kiюinin ьzerindekiler ***", RPN(playerb));
	SendClientMessage(playerid, COLOR_ORANGE, string);
	format(string, sizeof(string), " Money ($%d)", PlayerInfo[playerb][pMoney]);
	SendClientMessage(playerid, COLOR_WHITE, string);
	if(PlayerInfo[playerb][pWeed]) {format(string, sizeof(string), " Weed (%d)", PlayerInfo[playerb][pWeed]); SendClientMessage(playerid, COLOR_WHITE, string);}
	if(PlayerInfo[playerb][pcocaine]) {format(string, sizeof(string), " Cocaine(%d)", PlayerInfo[playerb][pcocaine]); SendClientMessage(playerid, COLOR_WHITE, string);}
	format(string, sizeof(string), "*** %s adlэ kiюinin silahlarэ ***", RPN(playerb));
	SendClientMessage(playerid, COLOR_ORANGE, string);
	for(new i=0; i<13; i++)
	{
       	GetPlayerWeaponData(playerb, i, weapons[i][0], weapons[i][1]);
        if(weapons[i][0] != PlayerInfo[playerb][pWeapon][i] && weapons[i][1] != 0)
        {
	        format(string, sizeof(string), " %s (Bullet: %d) (Hacked)", RWN(weapons[i][0]), weapons[i][1]);
	        SendClientMessage(playerid, COLOR_MEDIC, string);
	        weaps++;
        }
        else if(weapons[i][0] == PlayerInfo[playerb][pWeapon][i] && weapons[i][0] != 0)
        {
            format(string, sizeof(string), " %s (Bullet: %d)", RWN(PlayerInfo[playerb][pWeapon][i]), weapons[i][1]);
	        SendClientMessage(playerid, COLOR_MEDIC, string);
	        weaps++;
        }
	}
	if(weaps == 0) return SendClientMessage(playerid, COLOR_MEDIC, "None");
	format(string, sizeof(string), "* %s ellerini %s adlэ kiюi ьzerinde gezdirmeye baюlar.", RPN(playerid), RPN(playerb));
	SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)