OnPlayerDeath Problem.
#5

Quote:
Originally Posted by KinderClans
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Just add a check to see if player is alive or dead. If is dead, execute your code.
The check: (timer for a second)
Код:
public DeathTimer(playerid)
{
	new Float:healtht;
	GetPlayerHealthEx(playerid, healtht);
	if(healtht <= 0)
	{
    	GivePlayerCash(playerid, -5);
		SendClientMessage(playerid, COLOR_ORANGE, "Paramedics saved you for 5 dollars.");
		KillTimer(deatht[playerid]);
	}
	return 1;
}
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Messages In This Thread
OnPlayerDeath Problem. - by Longover - 13.10.2018, 19:36
Re: OnPlayerDeath Problem. - by KinderClans - 13.10.2018, 19:42
Re: OnPlayerDeath Problem. - by BornHuman - 13.10.2018, 19:42
Re: OnPlayerDeath Problem. - by Longover - 13.10.2018, 20:41
Re: OnPlayerDeath Problem. - by Longover - 13.10.2018, 20:43
Re: OnPlayerDeath Problem. - by KinderClans - 13.10.2018, 21:32
Re: OnPlayerDeath Problem. - by Longover - 13.10.2018, 21:38
Re: OnPlayerDeath Problem. - by Longover - 13.10.2018, 21:42
Re: OnPlayerDeath Problem. - by KinderClans - 13.10.2018, 21:46
Re: OnPlayerDeath Problem. - by Longover - 13.10.2018, 21:50

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