01.10.2018, 16:44
I'm not sure how to create so the files saved using y_ini all have unique ID's (file name as ID), such as 0, 1, 2, 3...
For example, I would have /createhouse command. The first house would have "0" as file name, second house "1" as file name etc.
This is what I have so far but it doesn't work:
For example, I would have /createhouse command. The first house would have "0" as file name, second house "1" as file name etc.
This is what I have so far but it doesn't work:
Код:
COMMAND:plantweed(playerid, params[]){ new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X,Y,Z); for(new i = 0; i < MAX_WEED; i++){ WeedInfo[i][Faze] = 0; WeedInfo[i][LocX] = X; WeedInfo[i][LocY] = Y; WeedInfo[i][LocZ] = Z; WeedSave(i); WeedSpawn(); } return 1; } WeedSpawn(){ new hFile[50], string[64]; for(new i = 0; i < MAX_WEED; i++){ format(hFile, sizeof(hFile), WEED_PATH, i); if(fexist(hFile)){ INI_ParseFile(hFile, "WeedLoad", .bExtra = true, .extra = i); WeedObjects[i] = CreateDynamicObject(3409, WeedInfo[i][LocX], WeedInfo[i][LocY], WeedInfo[i][LocZ] - 2, 0, 0, 0, -1, -1, -1, STREAMER_OBJECT_SD, STREAMER_OBJECT_DD, -1, 0); format(string, sizeof(string), "Weed ID: %d\nWeed Faze: %d", i, WeedInfo[i][Faze]); WeedLabel[i] = CreateDynamic3DTextLabel( string, -1, WeedInfo[i][LocX], WeedInfo[i][LocY], WeedInfo[i][LocZ], 20, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0,-1, -1, -1, STREAMER_3D_TEXT_LABEL_SD, -1, 0); } } } forward WeedLoad(id, name[], value[]); public WeedLoad(id, name[], value[]){ INI_Int("Faze", WeedInfo[id][Faze]); INI_Float("EnterX", WeedInfo[id][LocX]); INI_Float("EnterY", WeedInfo[id][LocY]); INI_Float("EnterZ", WeedInfo[id][LocZ]); return 1; } stock WeedSave(id){ new hFile[50]; format(hFile, sizeof(hFile), WEED_PATH, id); new INI:File = INI_Open(hFile); INI_WriteInt(File, "Faze", WeedInfo[id][Faze]); INI_WriteFloat(File, "LocX", WeedInfo[id][LocX]); INI_WriteFloat(File, "LocY", WeedInfo[id][LocY]); INI_WriteFloat(File, "LocZ", WeedInfo[id][LocZ]); INI_Close(File); return 1; }