Missing LC Bridge Fix
#1

If using the LC map in samp you've probably noticed the missing bridge section that connects Shoreside Vale to Staunton Island. Here's a fix, not the prettiest but it works!
Image 1
Image 2
Код:
CreateObject(18788, -5601.66846, -821.56482, 43.13910,   0.00000, 0.00000, 0.00000);
CreateObject(18788, -5601.79639, -841.37189, 43.13910,   0.00000, 0.00000, 0.00000);
CreateObject(18788, -5641.60742, -821.57343, 43.13910,   0.00000, 0.00000, 0.00000);
CreateObject(18788, -5656.98682, -821.56097, 43.13510,   0.00000, 0.00000, 0.00000);
CreateObject(18788, -5641.64941, -841.38287, 43.13910,   0.00000, 0.00000, 0.00000);
CreateObject(18788, -5657.35107, -841.39832, 43.13510,   0.00000, 0.00000, 0.00000);
CreateObject(18796, -5677.38281, -841.39990, 43.13839,   0.00000, 0.00000, 0.00000);
CreateObject(18796, -5677.00391, -821.57843, 43.13741,   0.00000, 0.00000, 0.00000);
CreateObject(18796, -5581.67773, -821.57751, 43.14040,   0.00000, 0.00000, 0.00000);
CreateObject(18796, -5581.89307, -841.36865, 43.14734,   0.00000, 0.00000, 0.00000);
CreateObject(3460, -5621.69434, -827.74878, 48.62181,   0.00000, 0.00000, 0.00000);
CreateObject(3460, -5621.85205, -847.53674, 48.62181,   0.00000, 0.00000, 0.00000);
CreateObject(3460, -5621.74365, -835.17047, 48.62180,   0.00000, 0.00000, 180.00000);
CreateObject(3460, -5621.58008, -815.36761, 48.62180,   0.00000, 0.00000, 180.00000);
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#2

I have converted over that part of the shoreside lift bridge from the original game files. I have also converted the RenderWare properties for the objects, which means it will have its original lighting during the day and night time cycles (The road part of the bridge as well as the pulley cage).

The texture file has also been converted over and collision has been made for both the objects. The "bridge_liftsec.dff" may need a flag value in the range of 2097152 - 4194303 to disable backface culling.
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