Well, Okay i see you are suffering to make a textdraw. here is it
Код:
new PlayerText:TDEditor_PTD[playerid][2];
// Box
TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid,45.199993, 42.160011, "box");
PlayerTextDrawLetterSize(playerid,TDEditor_PTD[playerid][0], 0.000000, 7.679999);
PlayerTextDrawTextSize(playerid,TDEditor_PTD[playerid][0], 205.000000, 0.000000);
PlayerTextDrawAlignment(playerid,TDEditor_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid,TDEditor_PTD[playerid][0], -1);
PlayerTextDrawUseBox(playerid,TDEditor_PTD[playerid][0], 1);
PlayerTextDrawBoxColor(playerid,TDEditor_PTD[playerid][0], 170);
PlayerTextDrawSetShadow(playerid,TDEditor_PTD[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0] , 1);
PlayerTextDrawSetProportional(playerid,TDEditor_PTD[playerid][0], 1);
// Mission text
TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid,47.5999, 45.8932, "Follow the 'CJ' icon~n~on the radar to get~n~back to the hood.");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.428000, 2.279466);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1061109505);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], -1061109505);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
Preview :