[Map] Farm Stunt spawn
#1


On-Foot Teleportation
Quote:

-262.7230, 176.6384, 9.5000

Vehicle Teleportation
Quote:

-240.8547, 149.3631, 3.5000

Screenshots:








Credits: SonnyGamer
Copyright © xBS Map Pack

Codes:

Code:
CreateObject(18859, -193.28, -110.64, 13.02,   0.00, 0.00, 181.25);
CreateObject(6342, -132.57, 162.31, 13.06,   290.26, 267.97, 158.08);
CreateObject(6342, -158.23, 174.27, 14.95,   357.25, 269.98, 339.75);
CreateObject(18859, -277.66, -87.62, 12.55,   0.00, 0.00, 151.75);
CreateObject(9907, -240.56, -117.08, -1.12,   0.00, 333.25, 72.75);
CreateObject(18801, -236.71, 57.71, 24.05,   357.75, 358.50, 78.44);
CreateObject(18801, -141.54, 26.71, 24.89,   0.00, 0.00, 76.25);
CreateObject(18855, -102.69, 146.28, 38.42,   0.00, 0.00, 248.25);
CreateObject(18855, -190.96, 182.14, 40.78,   0.00, 0.00, 248.25);
CreateObject(18841, -192.12, 136.76, 72.45,   270.50, 360.00, 67.50);
CreateObject(18841, -154.71, 144.35, 72.45,   270.49, 359.99, 248.24);
CreateObject(18841, -133.16, 112.87, 71.43,   274.24, 360.00, 67.75);
CreateObject(18832, -189.72, 40.90, 10.48,   0.00, 270.00, 72.00);
CreateObject(18830, -200.65, 8.52, 7.76,   0.00, 209.75, 251.75);
CreateObject(18830, -178.21, 73.22, 7.61,   0.00, 209.75, 69.50);
CreateObject(18778, -230.71, -85.94, 3.52,   0.00, 0.00, 163.50);
CreateObject(18778, -232.67, -92.50, 8.01,   23.25, 0.00, 163.50);
CreateObject(18778, -234.09, -97.24, 14.55,   38.75, 0.00, 163.49);
CreateObject(18778, -183.39, -56.87, 3.60,   0.00, 0.00, 341.25);
CreateObject(3374, -180.97, -49.31, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -177.16, -50.59, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -175.91, -46.85, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -174.59, -43.01, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -173.29, -39.25, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -172.01, -35.34, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -170.76, -31.56, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -179.71, -45.61, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -178.40, -41.77, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -177.11, -37.95, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -175.77, -34.12, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -174.49, -30.22, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -184.72, -47.98, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -183.39, -44.10, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -182.09, -40.37, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -180.84, -36.59, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -179.46, -32.60, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -178.19, -28.88, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -180.96, -49.31, 6.59,   0.00, 0.00, 341.25);
CreateObject(3374, -179.71, -45.56, 6.59,   0.00, 0.00, 341.25);
CreateObject(3374, -178.44, -41.79, 6.59,   0.00, 0.00, 341.25);
CreateObject(3374, -177.18, -38.05, 6.59,   0.00, 0.00, 341.25);
CreateObject(3374, -175.89, -34.21, 6.59,   0.00, 0.00, 341.25);
CreateObject(3374, -174.63, -30.34, 6.59,   0.00, 0.00, 341.25);
CreateObject(3851, -180.91, -36.56, 7.12,   270.25, 180.00, 251.25);
CreateObject(3851, -170.17, -29.95, 7.12,   270.25, 179.99, 251.25);
CreateObject(3851, -176.49, -48.78, 7.12,   270.25, 179.99, 251.25);
CreateObject(3851, -183.93, -46.15, 7.12,   270.25, 179.99, 251.25);
CreateObject(3851, -182.78, -42.28, 7.12,   270.25, 179.99, 251.25);
CreateObject(3851, -175.37, -44.94, 7.12,   270.24, 179.99, 251.25);
CreateObject(3851, -173.37, -39.24, 7.12,   270.24, 179.99, 251.25);
CreateObject(3851, -172.06, -35.39, 7.12,   270.24, 179.99, 251.25);
CreateObject(3851, -179.59, -32.60, 7.12,   270.24, 179.99, 251.25);
CreateObject(3851, -177.73, -27.18, 7.12,   270.24, 179.99, 251.25);
CreateObject(18778, -171.20, -20.27, 3.52,   0.00, 0.00, 161.50);
CreateObject(18736, -210.28, -20.81, 6.11,   0.00, 0.00, 342.50);
CreateObject(18736, -211.06, -23.34, 6.11,   0.00, 0.00, 342.50);
CreateObject(18736, -211.93, -26.38, 6.11,   0.00, 0.00, 342.50);
CreateObject(18736, -212.55, -28.82, 6.11,   0.00, 0.00, 342.50);
CreateObject(18736, -213.16, -31.11, 6.11,   0.00, 0.00, 342.50);
CreateObject(18736, -250.02, -25.08, 6.11,   0.00, 0.00, 341.75);
CreateObject(18778, -208.68, -16.00, 2.50,   0.00, 0.00, 161.22);
CreateObject(18778, -252.06, -31.64, 2.82,   0.00, 0.00, 341.25);
CreateObject(18778, -217.14, -42.59, 2.74,   0.00, 0.00, 341.25);
CreateObject(18736, -213.87, -33.65, 6.11,   0.00, 0.00, 342.50);
CreateObject(18736, -249.11, -22.44, 6.11,   0.00, 0.00, 341.75);
CreateObject(18736, -248.33, -20.00, 6.11,   0.00, 0.00, 341.75);
CreateObject(18736, -247.51, -17.12, 6.11,   0.00, 0.00, 341.75);
CreateObject(18736, -246.43, -13.62, 6.11,   0.00, 0.00, 341.75);
CreateObject(18736, -245.59, -10.91, 6.11,   0.00, 0.00, 341.75);
CreateObject(18778, -243.18, -3.10, 2.66,   0.00, 0.00, 162.24);
CreateObject(3374, -243.94, -26.10, 3.61,   0.00, 0.00, 342.00);
CreateObject(3374, -242.65, -22.22, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -241.35, -18.34, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -240.02, -14.37, 3.61,   0.00, 0.00, 341.25);
CreateObject(3374, -255.21, -22.14, 3.17,   0.00, 0.00, 341.99);
CreateObject(3374, -254.02, -18.42, 3.17,   0.00, 0.00, 341.99);
CreateObject(3374, -252.79, -14.59, 3.17,   0.00, 0.00, 341.99);
CreateObject(3374, -251.61, -10.77, 3.17,   0.00, 0.00, 341.99);
CreateObject(1676, -249.09, -11.08, 3.36,   0.00, 0.00, 72.25);
CreateObject(1676, -242.55, -13.20, 3.70,   0.00, 0.00, 72.25);
CreateObject(1676, -244.80, -20.11, 3.70,   0.00, 0.00, 72.25);
CreateObject(1676, -246.82, -26.24, 3.70,   0.00, 0.00, 72.25);
CreateObject(1676, -252.99, -23.92, 3.61,   0.00, 0.00, 72.25);
CreateObject(1676, -250.96, -17.44, 3.33,   0.00, 0.00, 72.25);
CreateObject(18826, -102.57, 72.81, 22.58,   0.00, 0.00, 160.50);
CreateObject(18809, -232.65, -39.37, 134.69,   270.25, 0.00, 340.50);
CreateObject(18818, -185.82, 93.87, 38.79,   270.50, 0.00, 340.50);
CreateObject(18826, -216.70, 113.09, 54.67,   0.00, 0.00, 340.50);
CreateObject(18818, -185.74, 93.84, 70.64,   270.49, 0.00, 340.50);
CreateObject(18826, -149.61, 89.40, 86.51,   0.00, 0.00, 160.49);
CreateObject(18818, -185.74, 93.84, 101.93,   270.49, 0.00, 340.50);
CreateObject(18826, -194.88, 67.70, 86.36,   0.00, 0.00, 71.24);
CreateObject(18826, -216.61, 113.15, 118.01,   0.00, 0.00, 340.50);
CreateObject(18826, -193.06, 116.06, 122.00,   318.50, 0.00, 160.50);
CreateObject(18826, -204.21, 147.76, 113.31,   281.25, 0.00, 340.50);
CreateObject(18826, -183.69, 141.30, 122.18,   290.24, 0.00, 161.49);
CreateObject(18826, -203.89, 148.70, 130.90,   281.24, 0.00, 342.74);
CreateObject(7392, -195.31, -128.82, 34.61,   0.00, 0.00, 87.25);
CreateObject(7392, -276.78, -103.43, 34.61,   0.00, 0.00, 250.25);
CreateObject(7907, -239.19, -111.11, 41.97,   333.00, 0.00, 163.25);
CreateObject(18780, -305.46, 2.85, 12.24,   0.00, 0.00, 163.43);
CreateObject(18844, -333.51, 10.94, 89.30,   0.00, 0.00, 0.00);
CreateObject(3506, -321.23, 16.02, 29.47,   0.00, 0.00, 0.00);
CreateObject(3506, -210.66, -0.24, 1.77,   0.00, 0.00, 0.00);
CreateObject(3506, -197.49, -4.11, 1.77,   0.00, 0.00, 0.00);
CreateObject(3506, -180.40, 84.56, 2.07,   0.00, 0.00, 0.00);
CreateObject(3506, -168.81, 78.70, 2.07,   0.00, 0.00, 0.00);
CreateObject(18809, -136.10, 84.64, 38.73,   270.25, 0.00, 70.50);
CreateObject(18809, -216.30, 7.31, 102.76,   270.25, 0.00, 340.50);
CreateObject(18826, -204.14, 40.70, 87.05,   0.00, 0.00, 249.53);
CreateObject(18809, -232.65, -39.37, 38.73,   270.25, 0.00, 340.50);
CreateObject(18809, -216.30, 7.31, 38.73,   270.25, 0.00, 340.50);
CreateObject(18809, -199.83, 54.07, 38.73,   270.25, 0.00, 340.50);
CreateObject(18826, -244.41, -72.87, 118.56,   0.00, 0.00, 71.42);
CreateObject(18809, -216.30, 7.31, 70.97,   270.25, 0.00, 340.50);
CreateObject(18809, -232.65, -39.37, 70.73,   270.25, 0.00, 340.50);
CreateObject(18826, -244.32, -72.90, 54.60,   0.00, 0.00, 71.42);
CreateObject(18809, -232.65, -39.37, 102.76,   270.25, 0.00, 340.50);
CreateObject(18830, -218.83, -4.21, 138.20,   180.00, 40.00, 66.29);
CreateObject(18783, -212.14, -29.64, 1.82,   0.00, 0.00, 341.13);
CreateObject(3261, -214.92, -35.56, 4.21,   0.00, 0.00, 341.09);
CreateObject(3261, -210.75, -24.23, 4.21,   0.00, 0.00, 341.09);
CreateObject(3261, -211.82, -27.13, 4.21,   0.00, 0.00, 341.09);
CreateObject(3261, -212.88, -30.00, 4.21,   0.00, 0.00, 341.09);
CreateObject(3261, -213.99, -32.83, 4.21,   0.00, 0.00, 341.09);
CreateObject(710, -225.35, -30.98, 16.81,   0.00, 0.00, 0.00);
CreateObject(710, -202.41, -39.71, 16.81,   0.00, 0.00, 0.00);
CreateObject(710, -199.20, -29.37, 16.81,   0.00, 0.00, 0.00);
CreateObject(710, -221.44, -21.27, 16.81,   0.00, 0.00, 0.00);
CreateObject(18750, -237.00, -124.99, 85.01,   120.00, 0.00, 163.14);
CreateObject(18780, -107.17, 183.64, 58.00,   0.00, -42.00, 69.00);
CreateObject(18780, -116.29, 187.23, 58.00,   0.00, -42.00, 69.00);
CreateObject(18780, -125.49, 190.80, 58.00,   0.00, -42.00, 69.00);
CreateObject(18780, -134.65, 194.32, 58.00,   0.00, -42.00, 69.00);
CreateObject(18780, -143.96, 197.85, 58.00,   0.00, -42.00, 69.00);
CreateObject(18780, -153.20, 201.44, 58.00,   0.00, -42.00, 69.00);
CreateObject(18780, -162.30, 204.96, 58.00,   0.00, -42.00, 69.00);
CreateObject(9241, -260.93, 172.72, 6.00,   4.00, 2.00, -14.00);
CreateVehicle(522, -268.5849, 150.3841, 5.0000, -105.0000, -1, -1, 100);
CreateVehicle(522, -269.2554, 149.1596, 5.0000, -105.0000, -1, -1, 100);
CreateVehicle(522, -269.9053, 147.4440, 5.0000, -105.0000, -1, -1, 100);
CreateVehicle(522, -270.4254, 145.9637, 5.0000, -105.0000, -1, -1, 100);
CreateVehicle(522, -267.8538, 151.6312, 5.0000, -105.0000, -1, -1, 100);
CreateVehicle(522, -270.8083, 144.2113, 5.0000, -105.0000, -1, -1, 100);
Reply
#2

Unique and best maps as always. hehehe.
Reply
#3

Quote:
Originally Posted by NoorMustafa123
View Post
Unique and best maps as always. hehehe.
Thanks mate
Reply
#4

Good job.
Reply
#5

Quote:
Originally Posted by SytonicX
View Post
Good job.
Thank you!
Reply
#6

Great Work. +Rep
Reply
#7

Quote:
Originally Posted by UFF
View Post
Great Work. +Rep
Thank you m8


I appreciate everyone's comments and cause of that I will release more maps soon
Reply
#8

Nice work :O
Reply
#9

Quote:
Originally Posted by ZigGamerx
View Post
Nice work :O
Thank you @Zig
Reply
#10

Real credits ?
Reply
#11

Quote:
Originally Posted by Hunud
Посмотреть сообщение
Real credits ?
The map is made by me for my own server. Like I've said in credits
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)