[FilterScript] Simple CBUG script
#1

I didn\'t find a thread like thread like this one but, this is an easy cbug script, yes, CBUG SCRIPT, not ANTI-CBUG script. Takes one second or less to spread all the magazine of a deagle, have fun.

https://pastebin.com/6TdbGHV4

PHP Code:
#include <a_samp>
 
public OnPlayerWeaponShot(playeridweaponidhittypehitidFloat:fXFloat:fYFloat:fZ)
{
    if(
weaponid == 24)
    {
        
ClearAnimations(playerid);
        
// SendClientMessage(playerid, -1, "DEBUG: CBUG in progress");
    
}
    return 
1;

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#2

I do not understand, what\'s this for?
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#3

Quote:
Originally Posted by Lokii
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Did you even test is??


this is not anti cbug this is cbug script, so thx now i can cbug easier
Are you blind? He already said
Quote:
Originally Posted by TheToretto
yes, CBUG SCRIPT, not ANTI-CBUG script.
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#4

It\'s better that you post this here
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#5

Quote:
Originally Posted by RogueDrifter
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Are you blind? He already said
Thank you.

Quote:
Originally Posted by Lokii
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true true kinda stupid script tho
Feel free to use it or not to, it can be useful for dm servers, like some cbug only arena; If you see what I mean.

Quote:
Originally Posted by Whyd
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It\'s better that you post this here
I\'ve choosen to post it here just for the visibility, and also my first code release (not first work, first release on this forums)
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#6

Good job!
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#7

Quote:
Originally Posted by Deadpoop
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Good job!


Thank you, easy and simple.
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#8

Hi.

Why should I include ZCMD?

PHP Code:
public OnPlayerWeaponShot(playeridweaponidhittypehitidFloat:fXFloat:fYFloat:fZ)
{
    if(
weaponid == WEAPON_SILENCED || weaponid == WEAPON_COLT45 || weaponid == WEAPON_DEAGLE)
        
ClearAnimations(playerid0);
    return 
1;

Other weapons can also be bugged, a great way!
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#9

Quote:
Originally Posted by Robson04
View Post
Hi.

Why should I include ZCMD?

PHP Code:
public OnPlayerWeaponShot(playeridweaponidhittypehitidFloat:fXFloat:fYFloat:fZ)
{
    if(
weaponid == WEAPON_SILENCED || weaponid == WEAPON_COLT45 || weaponid == WEAPON_DEAGLE)
        
ClearAnimations(playerid0);
    return 
1;

Other weapons can also be bugged, a great way!
You don\'t need the include zcmd, my bad! It\'s a habit scripting commands ^^


And yeah they can be, it\'s cool :]
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#10

Well this is interesting! This is the first script of this kind that I\'ve seen, cool!
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