XP system
#1

Hello, im making a XP Textdraw and a wanted textdraw.. i've made the textdraw.. can someone guide me how to implement the code and where to?

also made the enums {pXP and pWanted}
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#2

Use PlayerTextDrawSetString If the string is numeric or something, if its a bar you've to play with the size.
https://sampwiki.blast.hk/wiki/PlayerTextDrawSetString

If the wanted its with stars, can make some textdraws corresponding with the number of your wanted, Ex if its 6 make 6 texdraws, 1 with 1 star, another with 2, next with 3, and everything, then you use PlayerTextdrawShow according the wanted level, but if its numeric or a bar, do the same as the xp system
https://sampwiki.blast.hk/wiki/PlayerTextDrawShow
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#3

Код:
TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 581.999938, 427.440002, "CURRENT_XP");
	PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.190799, 0.878222);
	PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], -117.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
	PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1378294017);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
	PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
	PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 3);
	PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
It's compiling fine, but i got no idea why it isn't working.

Any help would be greatly appreciated.
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#4

Quote:
Originally Posted by Miguelch1312
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Use PlayerTextDrawSetString If the string is numeric or something, if its a bar you've to play with the size.
https://sampwiki.blast.hk/wiki/PlayerTextDrawSetString

If the wanted its with stars, can make some textdraws corresponding with the number of your wanted, Ex if its 6 make 6 texdraws, 1 with 1 star, another with 2, next with 3, and everything, then you use PlayerTextdrawShow according the wanted level, but if its numeric or a bar, do the same as the xp system
https://sampwiki.blast.hk/wiki/PlayerTextDrawShow
I've made it as a TEXTDRAW, i'm using format for XP

like


Код:
format(xpbar, sizeof(xpbar), "0000%d", pInfo[playerid][pXP]
CreatePlayerTextDraw(playerid, 582.399719, 433.413482, xpbar);
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#5

Quote:
Originally Posted by div
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I've made it as a TEXTDRAW, i'm using format for XP

like


Код:
format(xpbar, sizeof(xpbar), "0000%d", pInfo[playerid][pXP]
CreatePlayerTextDraw(playerid, 582.399719, 433.413482, xpbar);
You already created the textdraw. Using CreatePlayerTextDraw here will create another one.
You should use PlayerTextDrawSetString:

Код:
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][1], xpbar);
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#6

But it's not showing any textdraw.. not even a single, even if the textdraw contains a text "CURRENT XP"
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#7

Quote:
Originally Posted by div
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But it's not showing any textdraw.. not even a single, even if the textdraw contains a text "CURRENT XP"
Did you use PlayerTextDrawShow? For example in OnPlayerConnect or OnPlayerSpawn?
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#8

OnPlayerSpawn
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#9

Quote:
Originally Posted by div
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OnPlayerSpawn
Can you show us the code? All of the related code would be nice to see if there are any mistakes.

The TextDraw looks alright (position is on screen and it is not fully transparent). Did you make it in an editor or per hand?
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#10

Код:
new PlayerText:TDEditor_PTD[MAX_PLAYERS][5];
is at the top,


then





Код:
	new xpbar[14];
	format(xpbar, sizeof(xpbar), "0000%d~n~", pInfo[playerid][pXP]);
	
	
	
	
	
	TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 582.399719, 433.413482, xpbar);
	PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.217200, 1.343066);
	PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 295.000000, 0.250000);
	PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
	PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1378294017);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
	PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
	PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 3);
	PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);

	TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 581.999938, 427.440002, "CURRENT_XP");
	PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.190799, 0.878222);
	PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], -117.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
	PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1378294017);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
	PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
	PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 3);
	PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
	
	
//	PlayerTextDrawSetString(playerid, TDEDITOR_PTD[playerid][0], xpbar)
    PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][0], xpbar);




	TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 578.401123, 123.297912, "[]    []");
	PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.355600, 2.048001);
	PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], -225.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 3);
	PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -5963521);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
	PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
	PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 0);
	PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);

	TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 492.801116, 99.302291, "[][][][][][]");
	PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.309600, 2.192178);
	PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], -111.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
	PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -5963521);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 1);
	PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
	PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 0);
	PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);


	new wlvl[24];
	format(wlvl, 24, "%s", pInfo[playerid][pWanted]);
	TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 548.800109, 123.297790, wlvl); //for wanted level displaying
	PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.396799, 1.838933);
	PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], -7.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
	PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -5963521);
	PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], -1);
	PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 2);
	PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
	PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 2);
	PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
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