05.06.2018, 01:25
How would I do it? in onplayerdeath...
I've tried with this:
but nothing
I've tried with this:
Код:
public OnPlayerDeath(playerid, killerid, reason){
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER){ //this
DateM[killerid][cKills] += 1;
DateM[playerid][cDeaths] += 1;}
if(killerid != INVALID_PLAYER_ID){
DateM[killerid][cKills]+= 1;
switch(DateM[killerid][cKills]){
case 2:{ //2 kills
DateM[killerid][cLevel]++;
SetPlayerScore(killerid, (GetPlayerScore(killerid)+ DateM[killerid][cLevel]));}
}
}
return 1;}

