05.06.2018, 09:35
Hello, I have an FS that saves the maps as .map and I do not know how to add them to the samp server.
What I want to add is this, they are some objects on the map of Vice City.
new g_Object[14];
g_Object[0] = CreateObject(966, 5413.7714, 1805.6315, 5.0818, 0.0000, 0.0000, -1.5000); //bar_gatebar01
g_Object[1] = CreateObject(19380, 5344.7675, 1889.6790, 3.7302, 0.0000, 0.0000, -33.5999); //wall028
SetObjectMaterial(g_Object[1], 0, 16640, "a51", "carparkwall12_256", 0x00000000);
g_Object[2] = CreateObject(967, 5415.0717, 1805.1547, 5.0548, 0.0000, 0.0000, -91.2000); //bar_gatebox01
g_Object[3] = CreateObject(19380, 5411.1982, 1887.7904, 4.1702, 0.0000, 0.0000, -89.9999); //wall028
SetObjectMaterial(g_Object[3], 0, 16640, "a51", "carparkwall12_256", 0x00000000);
g_Object[4] = CreateObject(19380, 5342.0781, 1880.9287, 3.7302, 0.0000, 0.0000, -0.3999); //wall028
SetObjectMaterial(g_Object[4], 0, 16640, "a51", "carparkwall12_256", 0x00000000);
g_Object[5] = CreateObject(968, 5413.9663, 1805.6276, 5.8582, -1.0999, -90.9999, -1.5000); //barrierturn
g_Object[6] = CreateObject(1215, 5416.4702, 1804.4653, 5.6114, 0.0000, 0.0000, 0.0000); //bollardlight
g_Object[7] = CreateObject(966, 5413.7714, 1805.6314, 5.0817, 0.0000, 0.0000, -1.5000); //bar_gatebar01
g_Object[8] = CreateObject(19380, 5344.7675, 1889.6789, 3.7302, 0.0000, 0.0000, -33.599; //wall028
SetObjectMaterial(g_Object[8], 0, 16640, "a51", "carparkwall12_256", 0x00000000);
g_Object[9] = CreateObject(967, 5415.0717, 1805.1546, 5.0548, 0.0000, 0.0000, -91.1999); //bar_gatebox01
g_Object[10] = CreateObject(19380, 5342.0781, 1880.9287, 3.7302, 0.0000, 0.0000, -0.399; //wall028
SetObjectMaterial(g_Object[10], 0, 16640, "a51", "carparkwall12_256", 0x00000000);
g_Object[11] = CreateObject(968, 5413.9663, 1805.6275, 5.8582, -1.0999, -90.9999, -1.5000); //barrierturn
g_Object[12] = CreateObject(1215, 5416.4702, 1804.4653, 5.6114, 0.0000, 0.0000, 0.0000); //bollardlight
g_Object[13] = CreateObject(19380, 5420.8237, 1887.7904, 4.1702, 0.0000, 0.0000, -89.9999); //wall028
SetObjectMaterial(g_Object[13], 0, 16640, "a51", "carparkwall12_256", 0x00000000);
What I want to add is this, they are some objects on the map of Vice City.
new g_Object[14];
g_Object[0] = CreateObject(966, 5413.7714, 1805.6315, 5.0818, 0.0000, 0.0000, -1.5000); //bar_gatebar01
g_Object[1] = CreateObject(19380, 5344.7675, 1889.6790, 3.7302, 0.0000, 0.0000, -33.5999); //wall028
SetObjectMaterial(g_Object[1], 0, 16640, "a51", "carparkwall12_256", 0x00000000);
g_Object[2] = CreateObject(967, 5415.0717, 1805.1547, 5.0548, 0.0000, 0.0000, -91.2000); //bar_gatebox01
g_Object[3] = CreateObject(19380, 5411.1982, 1887.7904, 4.1702, 0.0000, 0.0000, -89.9999); //wall028
SetObjectMaterial(g_Object[3], 0, 16640, "a51", "carparkwall12_256", 0x00000000);
g_Object[4] = CreateObject(19380, 5342.0781, 1880.9287, 3.7302, 0.0000, 0.0000, -0.3999); //wall028
SetObjectMaterial(g_Object[4], 0, 16640, "a51", "carparkwall12_256", 0x00000000);
g_Object[5] = CreateObject(968, 5413.9663, 1805.6276, 5.8582, -1.0999, -90.9999, -1.5000); //barrierturn
g_Object[6] = CreateObject(1215, 5416.4702, 1804.4653, 5.6114, 0.0000, 0.0000, 0.0000); //bollardlight
g_Object[7] = CreateObject(966, 5413.7714, 1805.6314, 5.0817, 0.0000, 0.0000, -1.5000); //bar_gatebar01
g_Object[8] = CreateObject(19380, 5344.7675, 1889.6789, 3.7302, 0.0000, 0.0000, -33.599; //wall028
SetObjectMaterial(g_Object[8], 0, 16640, "a51", "carparkwall12_256", 0x00000000);
g_Object[9] = CreateObject(967, 5415.0717, 1805.1546, 5.0548, 0.0000, 0.0000, -91.1999); //bar_gatebox01
g_Object[10] = CreateObject(19380, 5342.0781, 1880.9287, 3.7302, 0.0000, 0.0000, -0.399; //wall028
SetObjectMaterial(g_Object[10], 0, 16640, "a51", "carparkwall12_256", 0x00000000);
g_Object[11] = CreateObject(968, 5413.9663, 1805.6275, 5.8582, -1.0999, -90.9999, -1.5000); //barrierturn
g_Object[12] = CreateObject(1215, 5416.4702, 1804.4653, 5.6114, 0.0000, 0.0000, 0.0000); //bollardlight
g_Object[13] = CreateObject(19380, 5420.8237, 1887.7904, 4.1702, 0.0000, 0.0000, -89.9999); //wall028
SetObjectMaterial(g_Object[13], 0, 16640, "a51", "carparkwall12_256", 0x00000000);