[Map] 24/7 Store || Refurnished
#1

Introduction

In this thread, I am presenting a refurnished interior for 24/7 Stores in SA-MP. This is going to be my first Map so please give me feed back, and help me improving my work. It's not much complicated, just a simple interior.

Screenshots



Credits

Orbit(me) ~ For creating the map
Pottus & Crayder ~ For Texture Studio FS
Objects :-
Code:
CreateObject(14668, 2936.400390, 247.156295, 2.983479, 0.000000, 0.000000, 0.000000, 300.00); 
CreateObject(1533, 2937.992187, 236.648605, 2.953480, 0.000000, 0.000000, -179.199951, 300.00); 
CreateObject(1533, 2936.431884, 236.626831, 2.953480, 0.000000, 0.000000, -179.199951, 300.00); 
CreateObject(1533, 2936.431884, 236.626831, 2.953480, 0.000000, 0.000000, -179.199951, 300.00); 
CreateObject(1984, 2938.845214, 239.151397, 2.983479, 0.000000, 0.000000, 0.000000, 300.00); 
CreateObject(1847, 2948.526367, 241.024841, 2.983479, 0.000000, 0.000000, -90.099998, 300.00); 
CreateObject(1847, 2948.534423, 246.894699, 2.983479, 0.000000, 0.000000, -90.099998, 300.00); 
CreateObject(1847, 2948.544921, 252.894699, 2.983479, 0.000000, 0.000000, -90.099998, 300.00); 
CreateObject(1883, 2945.190185, 255.135848, 2.983479, 0.000000, 0.000000, -90.900009, 300.00); 
CreateObject(1883, 2945.127929, 251.106338, 2.983479, 0.000000, 0.000000, -90.900009, 300.00); 
CreateObject(1883, 2945.070800, 247.486801, 2.983479, 0.000000, 0.000000, -90.900009, 300.00); 
CreateObject(1883, 2945.016113, 243.957229, 2.983479, 0.000000, 0.000000, -90.900009, 300.00); 
CreateObject(2942, 2932.955078, 237.250625, 3.603477, 0.000000, 0.000000, -178.699996, 300.00); 
CreateObject(2942, 2934.135253, 237.277404, 3.603477, 0.000000, 0.000000, -178.699996, 300.00); 
CreateObject(995, 2939.471923, 244.063735, 3.372772, 90.099998, -88.900009, -1.099999, 300.00); 
CreateObject(995, 2938.310791, 244.063735, 3.372734, 90.099998, -88.900009, -1.099999, 300.00); 
CreateObject(1890, 2934.865234, 255.141113, 2.983479, 0.000000, 0.000000, -90.100028, 300.00); 
CreateObject(1890, 2934.856201, 249.341110, 2.983479, 0.000000, 0.000000, -90.100028, 300.00); 
CreateObject(1890, 2934.850097, 244.671234, 2.983479, 0.000000, 0.000000, -90.100028, 300.00); 
CreateObject(1973, 2924.199707, 242.351531, 3.723479, 0.000000, 0.000000, 90.399978, 300.00); 
CreateObject(1973, 2924.187744, 244.061508, 3.723479, 0.000000, 0.000000, 90.399978, 300.00); 
CreateObject(1973, 2924.174560, 245.881484, 3.723479, 0.000000, 0.000000, 90.399978, 300.00); 
CreateObject(1973, 2924.111572, 254.871276, 3.723479, 0.000000, 0.000000, 90.399978, 300.00); 
CreateObject(1973, 2924.124267, 253.061309, 3.723479, 0.000000, 0.000000, 90.399978, 300.00); 
CreateObject(1973, 2924.139648, 250.941375, 3.723479, 0.000000, 0.000000, 90.399978, 300.00); 
CreateObject(1973, 2924.156250, 248.571426, 3.723479, 0.000000, 0.000000, 90.399978, 300.00); 
CreateObject(1885, 2938.077880, 239.258377, 2.973479, 0.000000, 0.000000, -91.099983, 300.00); 
CreateObject(1889, 2930.241943, 244.394668, 2.983479, 0.000000, 0.000000, 88.299980, 300.00); 
CreateObject(1889, 2930.375000, 248.902572, 2.983479, 0.000000, 0.000000, 88.299980, 300.00); 
CreateObject(1889, 2930.553222, 254.889907, 2.983479, 0.000000, 0.000000, 88.299980, 300.00); 
CreateObject(994, 2926.712402, 248.282897, 2.983479, 0.000000, 0.000000, 89.900016, 300.00); 
CreateObject(994, 2926.697509, 240.592864, 2.983479, 0.000000, 0.000000, 89.900016, 300.00); 
CreateObject(994, 2926.697509, 240.592864, 2.983479, 0.000000, 0.000000, 89.900016, 300.00);
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#2

Not bad for a first map
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#3

I was the same in my first map.
This was my first interior: https://youtu.be/WTlp801AQ28
Good job. Keep improving
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#4

Quote:
Originally Posted by ChampGamer
View Post
Pottus & Crayder ~ For Texture Studio FS[/CENTER]
I'm just curious, why have texture studio in the credits; if none of the objects are textured? but otherwise, great job
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#5

Quote:
Originally Posted by Chaprnks
View Post
I'm just curious, why have texture studio in the credits; if none of the objects are textured? but otherwise, great job
Thanks.
And Texture studio is in credits because I used their Filterscript to make this Map.
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#6

well never mind map is copied from release FR/RP script
by silverms
so i dont think its made by you and if you go check on the FR/RP servers you ill get this same interior in all shops
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#7

Quote:
Originally Posted by CaptainBoi
View Post
well never mind map is copied from release FR/RP script
by silverms
so i dont think its made by you and if you go check on the FR/RP servers you ill get this same interior in all shops
I haven't copied this boi. I have been playing in Fr/rp servers and I haven't seen this map anywhere. They are just using the default one as far I know. I have played in silverms's fr/rp too, I haven't seen anything like this there.
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