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found a bug in samp, at least for my server.
/fine 9999999999999
anything higher than 200 will blow things up.
fixes?
Posts: 203
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This isn't a bug, it's a script related problem, post your "/fine" code.
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only thing alt -f turns up is:
SendClientMessage(killerid,COLOR_RED, "LOW WANTED KILL - Do not kill low wanted players (Yellow)");
SendClientMessage(killerid,COLOR_RED, "Use /fine (id) to issue a fine to low wanted suspects (Yellow)");
SendDeathMessage(killerid,playerid,reason);
SetPlayerColor(playerid,COLOR_DEADCONNECT);
oscore = GetPlayerScore(killerid);
SetPlayerScore(killerid, oscore -1);
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Search on 'fine' and not '/fine' if you use dcmd in your script.