07.05.2018, 18:59
Ok so this happens only somethings, I don't know what's casuing this maybe these animations. Anyways here is the code. It started happening after I added this code.
PHP код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
if(damagedid != INVALID_PLAYER_ID)
{
/*Weapon Damage Sync*/
if(weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 || weaponid == 33 || weaponid == 34 || weaponid == 38)
{
new tmp; tmp=random(48); // 1/3 Change
switch(tmp)
{
case 0: { ApplyAnimation(damagedid,"PED","DAM_armL_frmBK",4.0,0,0,0,1,1); }
case 1: { }
case 2: { }
case 3: { ApplyAnimation(damagedid,"PED","DAM_armR_frmBK",4.0,0,0,0,1,1); }
case 4: { }
case 5: { }
case 6: { ApplyAnimation(damagedid,"PED","DAM_LegL_frmBK",4.0,0,0,0,1,1); }
case 7: { }
case 8: { }
case 9: { ApplyAnimation(damagedid,"PED","DAM_LegR_frmBK",4.0,0,0,0,1,1); }
case 10: { }
case 11: { }
case 12: { ApplyAnimation(damagedid,"PED","DAM_stomach_frmBK",4.0,0,0,0,1,1); }
case 13: { }
case 14: { }
case 15: { ApplyAnimation(damagedid,"PED","DAM_stomach_frmRT",4.0,0,0,0,1,1); }
case 16: { }
case 17: { }
case 18: { ApplyAnimation(damagedid,"PED","DAM_armL_frmFT",4.0,0,0,0,1,1); }
case 19: { }
case 20: { }
case 21: { ApplyAnimation(damagedid,"PED","DAM_armL_frmLT",4.0,0,0,0,1,1); }
case 22: { }
case 23: { }
case 24: { ApplyAnimation(damagedid,"PED","DAM_LegL_frmFT",4.0,0,0,0,1,1); }
case 25: { }
case 26: { }
case 27: { ApplyAnimation(damagedid,"PED","DAM_LegR_frmFT",4.0,0,0,0,1,1); }
case 28: { }
case 29: { }
case 30: { ApplyAnimation(damagedid,"PED","DAM_LegL_frmLT",4.0,0,0,0,1,1); }
case 31: { }
case 32: { }
case 33: { ApplyAnimation(damagedid,"PED","DAM_LegR_frmRT",4.0,0,0,0,1,1); }
case 34: { }
case 35: { }
case 36: { ApplyAnimation(damagedid,"PED","DAM_stomach_frmFT",4.0,0,0,0,1,1); }
case 37: { }
case 38: { }
case 39: { ApplyAnimation(damagedid,"PED","DAM_armR_frmFT",4.0,0,0,0,1,1); }
case 40: { }
case 41: { }
case 42: { ApplyAnimation(damagedid,"PED","DAM_armR_frmRT",4.0,0,0,0,1,1); }
case 43: { }
case 44: { }
case 45: { ApplyAnimation(damagedid,"PED","DAM_stomach_frmLT",4.0,0,0,0,1,1); }
case 46: { }
case 47: { }
}
//return 1;