05.05.2018, 13:13
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Последний раз редактировалось SingleFFG; 05.05.2018 в 13:15.
Причина: 1 terreno and created 2 no
)
Hello, I have been engaged in the beginning of a system, it basically consists of creating lands, so the error that is giving and the next it creates the first land and in the second already buga ...
Код:
#define MAX_TERRENOS 100 #define TXT_TerraForSale "{ffff00}Terreno a Venda\n{ffff00}Preзo: {00ff00}%d" enum Terreno_Array { Float:exterior_x, Float:exterior_y, Float:exterior_z, Float:exterior_a, Float:Interior_x, Float:Interior_y, Float:Interior_z, Float:Interior_a, PrecoTERRENO, ForSale, Pickup, Text3D:Label }; new TerrenoInfo[MAX_TERRENOS][Terreno_Array]; CMD:ct(playerid, params[]) { new string[256], SaveString[256]; if(IsPlayerAdmin(playerid)) { new TerrenoID = RetornarProximoTerrenoID(); format(SaveString,sizeof(SaveString),"/Terrenos/%d.dini.save",TerrenoID); if(!dini_Exists(SaveString)) { new StringPrice; if(sscanf(params, "i",StringPrice)) { SendClientMessage(playerid,-1,"Uso: /criar_terreno (preзo)"); } else { new TerrenoDono[MAX_PLAYER_NAME]; format(TerrenoDono, MAX_PLAYER_NAME, "Nгo"); TerrenoInfo[TerrenoID][PrecoTERRENO] = StringPrice; GetPlayerPos(playerid, TerrenoInfo[TerrenoID][exterior_x], TerrenoInfo[TerrenoID][exterior_y], TerrenoInfo[TerrenoID][exterior_z]); GetPlayerFacingAngle(playerid, TerrenoInfo[TerrenoID][exterior_a]); TerrenoInfo[TerrenoID][ForSale] = 1; TerrenoInfo[TerrenoID][Interior_x] = 1643.6659; TerrenoInfo[TerrenoID][Interior_y] = -1517.0594; TerrenoInfo[TerrenoID][Interior_z] = 13.5688; TerrenoInfo[TerrenoID][Interior_a] = 0.0000; TerrenoInfo[TerrenoID][Pickup] = CreatePickup(1318, 1, TerrenoInfo[TerrenoID][exterior_x], TerrenoInfo[TerrenoID][exterior_y], TerrenoInfo[TerrenoID][exterior_z]); format(string,sizeof(string),TXT_TerraForSale, TerrenoInfo[TerrenoID][PrecoTERRENO]); TerrenoInfo[TerrenoID][Label] = Create3DTextLabel(string, -1, TerrenoInfo[TerrenoID][exterior_x], TerrenoInfo[TerrenoID][exterior_y], TerrenoInfo[TerrenoID][exterior_z]+0.8, 10.0, 0, 0); //Salvando a TERRENO dini_Create(SaveString); dini_Set(SaveString, "\nOwner", TerrenoDono); dini_FloatSet(SaveString,"Ext:X", TerrenoInfo[TerrenoID][exterior_x]); dini_FloatSet(SaveString,"Ext:Y", TerrenoInfo[TerrenoID][exterior_y]); dini_FloatSet(SaveString,"Ext:Z", TerrenoInfo[TerrenoID][exterior_z]); dini_FloatSet(SaveString,"Ext:A", TerrenoInfo[TerrenoID][exterior_a]); dini_FloatSet(SaveString,"Int:X", TerrenoInfo[TerrenoID][Interior_x]); dini_FloatSet(SaveString,"Int:Y", TerrenoInfo[TerrenoID][Interior_y]); dini_FloatSet(SaveString,"Int:Z", TerrenoInfo[TerrenoID][Interior_z]); dini_FloatSet(SaveString,"Int:A", TerrenoInfo[TerrenoID][Interior_a]); dini_IntSet(SaveString, "ForSale", TerrenoInfo[TerrenoID][ForSale]); dini_IntSet(SaveString, "Preco", TerrenoInfo[TerrenoID][PrecoTERRENO]); SendClientMessage(playerid,-1,"o terreno foi criada com sucesso"); } } } return 1; } stock RetornarProximoTerrenoID() { new Terras[80]; for(new t = 0; t <= MAX_TERRENOS; t++) { format(Terras, sizeof(Terras), "/Terrenos/%d.dini.save", t); if(!dini_Exists(Terras)) return t; } return 1; }