Bugged CMD
#1

Hello guys i have a little question, why this system works when i am alone on server but when sm1 joins
it get's a little bug my 1st car wont despawn but it says it did like everything is ok but the cars is still
there and if i enter the car it still say's is mine.

COMMAND
Код HTML:
CMD:v(playerid)
{
	new Cache:r, string[256];
	mysql_format(handle, string, sizeof(string),  "SELECT * FROM `personalcars` WHERE `Owner` = '%e'", GetName(playerid));
	r = mysql_query(handle, string);
	if(!cache_num_rows()) return SCM(playerid, -1, "[Server-In-Lucru]: Nu ai vehicule personale.");
	else
	{
		tospawn[playerid] = 0;

	    new query[4], query2[4], string1[128], string2[300], tstring[128], coordsstring[64] = "Slot\tStatus\tNume\tTimp Despawn\n";

	    format(tstring, sizeof(tstring),"{FFFFFF}Garajul lui {B8DBFF}%s {FFFFFF}- %d Sloturi", GetName(playerid), PlayerInfo[playerid][pMaxCarSlot]);

		for(new i, j = cache_num_rows(); i != j; ++i)
		{
			masinacars[playerid][i] = 0;
		    cache_get_value_name_int(i, "CarID", CarInfo[playerid][pcCarID]); format(query2, 4, CarInfo[playerid][pcCarID]);
			cache_get_value_name_int(i, "ID", CarInfo[playerid][pcID]); format(query, 4, CarInfo[playerid][pcID]);
			format(Selected[i][scarid], 4, query);
			if(CarInfo[Selected[i][scarid]][pcStatus] == 1) format(string1, sizeof(string1), "{FFFFFF}%d\t{12c20a}Spawned{FFFFFF}\t%s\t%d min\n", i+1, CarInfo[Selected[i][scarid]][pcDescription], TimerToDespawnCar[query2[i]]), strcat(string2, string1);
			else format(string1, sizeof(string1), "{FFFFFF}%d\t{ff0000}Despawned{FFFFFF}\t%s\tNo Time\n", i+1, CarInfo[Selected[i][scarid]][pcDescription]), strcat(string2, string1);
			masinacars[playerid][i] = Selected[i][scarid];
		}
		strins(string2, coordsstring, 0);
		ShowPlayerDialog(playerid, DIALOG_OWNEDCARS, DIALOG_STYLE_TABLIST_HEADERS, tstring, string2, "Alege","Iesi");
	}
	cache_delete®;
	return 1;
}
DIALOG
Код HTML:
case DIALOG_OWNEDCARS2:
		{
			if(!response) return 1;

			new strings[120], Float:x, Float:y, Float:z, Float:a,
			pcar = GetPlayerVehicleID(playerid), selectedcar = tospawn[playerid];

			if(response)
			{
				format(strings, sizeof(strings), "Nume: [%s] - DBID: [%d] - CarModel: [%d]", CarInfo[selectedcar][pcDescription], selectedcar, CarInfo[selectedcar][pcCarModel]);
				SCM(playerid, -1, strings);
				switch(listitem)
				{
					case 0:
					{
						new string[35], mesaj[75];

						format(string, sizeof(string), "Vehicle info [%s]", CarInfo[selectedcar][pcDescription]);

						if(TimerToDespawnCar[CarInfo[selectedcar][pcCarID]] == 0) format(mesaj, sizeof(mesaj), "Owner: [%s]\nDespawn Time: [No Time]\nInsurances: [%d]", CarInfo[selectedcar][pcOwner], CarInfo[selectedcar][pcInsurance]);
						if(TimerToDespawnCar[CarInfo[selectedcar][pcCarID]] > 0) format(mesaj, sizeof(mesaj), "Owner: [%s]\nDespawn Time: [%d min]\nInsurances: [%d]", CarInfo[selectedcar][pcOwner], TimerToDespawnCar[CarInfo[selectedcar][pcCarID]], CarInfo[selectedcar][pcInsurance]);
			    		ShowPlayerDialog(playerid, DIALOG_CARINFO, DIALOG_STYLE_MSGBOX, string, mesaj, "Close", "");
					}
					case 1:
					{
						if(CarInfo[selectedcar][pcStatus] == 1) return SCM(playerid, -1, "[Server-In-Lucru]: Acest vehicul este deja spawnat.");

					    new car2 = CreateVehicle(CarInfo[selectedcar][pcCarModel], CarInfo[selectedcar][pcPosX], CarInfo[selectedcar][pcPosY], CarInfo[selectedcar][pcPosZ], CarInfo[selectedcar][pcPosA], CarInfo[selectedcar][pcColor1], CarInfo[selectedcar][pcColor2], -1);
					    SetVehicleNumberPlate(car2, CarInfo[selectedcar][pcCarPlate]);
					    SetVehicleParamsEx(car2, VEHICLE_PARAMS_OFF, lights, alarm, CarInfo[selectedcar][pcLock], bonnet, boot, objective);
					    SetVehicleParamsForPlayer(car2, playerid, 0, 0);

					    StopDespawnTimer[car2] = repeat DespawnTimer(car2);
					    StopTimer[car2] = defer DespawnVeh(car2);
					    CarInfo[selectedcar][pcStatus] = 1;
						pcUpdate(selectedcar, pcStatus);
						CarInfo[selectedcar][pcCarID] = car2;
					    pcUpdate(selectedcar, pcCarID);
					    TimerToDespawnCar[selectedcar] = 30;

					    Fuel[car2] = CarInfo[selectedcar][pcFuel];
					    vDBID[car2] = selectedcar;
					    DespawnCar[car2] = selectedcar;

					    format(strings, sizeof(strings), "[Server-In-Lucru]: Ti-ai spawnat vehiculul [%s] id-ul ei este [%d].", CarInfo[selectedcar][pcDescription], car2);
					    SCM(playerid, -1, strings);
					}
					case 2:
					{
						if(CP[playerid] == 30) return SCM(playerid, -1, "[Server-In-Lucru]: Ai un punct rosu activ foloseste /killcp mai intai.");
						if(CarInfo[selectedcar][pcStatus] == 0) return SCM(playerid, -1, "[Server-In-Lucru]: Acest vehicul este deja despawnat.");

						DestroyVehicle(CarInfo[selectedcar][pcCarID]);

						vDBID[CarInfo[selectedcar][pcCarID]] = 0;

					    TimerToDespawnCar[CarInfo[selectedcar][pcCarID]] = 0;
						DespawnCar[CarInfo[selectedcar][pcCarID]] = selectedcar;
						stop StopTimer[CarInfo[selectedcar][pcCarID]];
						stop StopDespawnTimer[CarInfo[selectedcar][pcCarID]];

					    UpdateVeh(selectedcar);

					    format(strings, sizeof(strings), "[Server-In-Lucru]: Ti-ai despawnat vehiculul [%s].", CarInfo[selectedcar][pcDescription]);
					    SCM(playerid, -1, strings);

					    CarInfo[selectedcar][pcStatus] = 0;
						pcUpdate(selectedcar, pcStatus);
						CarInfo[selectedcar][pcCarID] = 0;
						pcUpdate(selectedcar, pcCarID);
					}
				}
			}
		}
Reply
#2

How did you think this will ever work?
Код:
if(!cache_num_rows())
You are checking nothing over here. literally nothing.
Change it to this:
Код:
if(!cache_num_rows®)
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