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Hello dear SAMP forum members,
I am desperatly trying to create my custom object for SAMP but I fail everytime. Kalcor's tutorial doesn't explain much and on ******* I can't find any good tutorial since 90% of them are old ~5 years. Can anyone experienced could explain me or send me a tutorial how to create object for SAMP in blender / 3ds max / sketchup or whatever. I want to learn!
Thank you.
Posts: 65
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01.04.2018, 19:30
(
Последний раз редактировалось dugi; 02.04.2018 в 09:33.
)
Thanks, but this doesn't explain much. This only shows editing existing object, not creating a new one. Can you record a tutorial?
It's all about money, nobody knows nothing and this few guys that know something won't tell a word because they want to get money from their knowledge... I understand that.
So this is what I did:
Resizing the object > edit mode > triangulate faces > subdivide > uv unwrap > cube projection > adding the texture, uv, uvmap, gl5l (something like that), renaming the texture (everyting in the Kalcor's videos) > export dff
This is how my object looks in Blender
And this is what I get in-game??
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I solved it! The problem was in blender exporting, I imported and exported in 3ds max and now it works.
Anyway, thank you Kasis for your help! rep+
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Nice man, good to see it worked out. A good tip is after you do UV Map to apply it properly do right click and convert to edible poly.
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Is this process of triangulating faces, subdiving and unwrapping always necessary?
Posts: 65
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How do I know which size my texture needs to be? 128*256, 256*512 or 512*512?