27.03.2018, 04:57
EN:
Hello community, you will see I am making a system of objects for the vehicle per player, the error is that they are erased when I charge them, for example I charge all the objects and as the 4 seconds are erased, this only happens when there are more players connected
thanks for your help.![Smiley](images/smilies/smile.png)
ES:
Hola comunidad, veran estoy haciendo un sistema de objetos para el vehiculo por jugador, el error es que se me borran cuando los recargo, por ejemplo cargo todos los objetos y como a los 4 segundos se borran, esto solo me pasa cuando hay mas jugadores conectados.
Gracias por su ayuda.![Smiley](images/smilies/smile.png)
Hello community, you will see I am making a system of objects for the vehicle per player, the error is that they are erased when I charge them, for example I charge all the objects and as the 4 seconds are erased, this only happens when there are more players connected
thanks for your help.
![Smiley](images/smilies/smile.png)
ES:
Hola comunidad, veran estoy haciendo un sistema de objetos para el vehiculo por jugador, el error es que se me borran cuando los recargo, por ejemplo cargo todos los objetos y como a los 4 segundos se borran, esto solo me pasa cuando hay mas jugadores conectados.
Gracias por su ayuda.
![Smiley](images/smilies/smile.png)
PHP код:
stock LoadObjetcsVehicleForPlayer(playerid)
{
/**/
new Queri[365],DBResult:Results,Auto,AutoName[30];
format(Queri, sizeof(Queri), "SELECT `Vehiculo`,`UserName` FROM `Vehiculo` WHERE `UserName`='%s'",GetName(playerid));
Results = db_query(Database, Queri);
if(db_num_rows(Results))
{
Auto = db_get_field_assoc_int(Results, "Vehiculo");
db_get_field_assoc(Results, "UserName",AutoName, 30);
if(GetVehicleModel(GetPlayerVehicleID(playerid)) != Auto)
{
SendClientMessageEx(playerid, -1, "* Debes estar en el vehiculo '%s (ID: %d)'para poder generar los objetos.",VehicleName[Auto - 400], Auto);
return 1;
}
}
/**/
new Float:ofsetx,Float:ofsety,Float:ofsetz,Float:rotx,Float:roty,Float:rotz,modelxd,count,string[256],DBResult:R,colorxd,namegg[20];
new vID = GetPlayerVehicleID(playerid);
new Tamanog,Textog[30],negrillag,Cologr,Fontg[20],type,bandera,textura1[30],textura2[30],texturamodel;
if (!vID) return SendClientMessage(playerid,-1,"{CCCCCC}* Debes estar en un vehiculo.");
if(CargoObjetos[playerid]==true)
{
for(new a=0;a<GetCountOBS(playerid)+1;a++)
{
DestroyDynamicObject(OBJETODID[playerid][a]);
OBJETODID[playerid][a]=0;
printf("%d objetos destruidos",a);
}
}
format(string,sizeof(string),"SELECT * FROM `VehiculoObjetos` WHERE UserName ='%s'",GetName(playerid));
R=db_query(Database,string);
count = db_num_rows(R);
if(count == 0) return SendClientMessage(playerid,-1,"{CCCCCC}* Error interno: objetos no cargados, o no tienes objetos."), cmd_tuning(playerid,"");
CargoObjetos[playerid]=true;
for(new a; a < db_num_rows(R); a++)
{
db_get_field_assoc(R, "NAME",namegg, 30);
db_get_field_assoc(R, "TEXTURA1",textura1, 30);
db_get_field_assoc(R, "TEXTURA2",textura2, 30);
texturamodel = db_get_field_assoc_int(R, "TEXTURAMODEL");
type = db_get_field_assoc_int(R, "TYPE");
modelxd = db_get_field_assoc_int(R, "MODELID");
ofsetx = db_get_field_assoc_float(R, "OFF_X");
ofsety = db_get_field_assoc_float(R, "OFF_Y");
ofsetz = db_get_field_assoc_float(R, "OFF_Z");
rotx = db_get_field_assoc_float(R, "ROT_X");
roty = db_get_field_assoc_float(R, "ROT_Y");
rotz = db_get_field_assoc_float(R, "ROT_Z");
colorxd = db_get_field_assoc_int(R, "COLOR_1");
InfoOB[playerid][a][ObjetoName]=namegg;
InfoOB[playerid][a][Pos_x]=ofsetx;
InfoOB[playerid][a][Pos_y]=ofsety;
InfoOB[playerid][a][Pos_z]=ofsetz;
InfoOB[playerid][a][Pos_rx]=rotx;
InfoOB[playerid][a][Pos_ry]=roty;
InfoOB[playerid][a][Pos_rz]=rotz;
InfoOB[playerid][a][ObjetoModel]=modelxd;
db_get_field_assoc(R, "TEXTO",Textog, 30);
db_get_field_assoc(R, "FONT",Fontg, 30);
Tamanog = db_get_field_assoc_int(R, "TAMANO");
Cologr = db_get_field_assoc_int(R, "COLOR");
negrillag = db_get_field_assoc_int(R, "NEGRILLA");
bandera = db_get_field_assoc_int(R, "BANDERA");
//SendClientMessageEx(playerid,-1,"Objeto id %d",OBJETODID[playerid][a]);
if(type==0)
{
OBJETODID[playerid][a] = CreateDynamicObject(modelxd, 0.0,0.0,0.0, 0.0, 0.0, 0.0, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), -1, 200);
SetDynamicObjectMaterial(OBJETODID[playerid][a], 0, -1, "noone", "noone", colorxd);
AttachDynamicObjectToVehicle(OBJETODID[playerid][a], vID,ofsetx,ofsety,ofsetz,rotx,roty,rotz);
}
else if(type==1)
{
OBJETODID[playerid][a] = CreateDynamicObject(modelxd, 0.0,0.0,0.0, 0.0, 0.0, 0.0, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), -1, 200);
SetDynamicObjectMaterialText(OBJETODID[playerid][a],0,Textog,OBJECT_MATERIAL_SIZE_512x512,Fontg,Tamanog,negrillag,Cologr,0,0);
AttachDynamicObjectToVehicle(OBJETODID[playerid][a], vID,ofsetx,ofsety,ofsetz,rotx,roty,rotz);
}
else if(type==2)
{
OBJETODID[playerid][a] = CreateDynamicObject(modelxd, 0.0,0.0,0.0, 0.0, 0.0, 0.0, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), -1, 200);
TexturaBandera(OBJETODID[playerid][a],bandera);
AttachDynamicObjectToVehicle(OBJETODID[playerid][a], vID,ofsetx,ofsety,ofsetz,rotx,roty,rotz);
}
else if(type==3)
{
OBJETODID[playerid][a] = CreateDynamicObject(modelxd, 0.0,0.0,0.0, 0.0, 0.0, 0.0, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), -1, 200);
SetDynamicObjectMaterial(OBJETODID[playerid][a], 0, texturamodel, textura1, textura2, 0);
AttachDynamicObjectToVehicle(OBJETODID[playerid][a], vID,ofsetx,ofsety,ofsetz,rotx,roty,rotz);
}
printf("%d objeto creado",OBJETODID[playerid][a]);
db_next_row(R);
}
db_free_result(R);
return 1;
}