[Ajuda] bugando
#1

alguem ajuda, nao sei oque ta acontecendo , nao sei se ta criando 2 veiculos ou se quando desloga o carro nao destroy, pode ser que esteja criando 2 carros ai quando desloga deleta somente 1 e assim sempre vai enchendo de carro

Код:
forward LoadPlayerVehicle(playerid);
public  LoadPlayerVehicle(playerid)
{
	new openfile[128];
 	new nomeplayer[MAX_PLAYER_NAME];//, nomefavorecido[MAX_PLAYER_NAME], idfavorecido;
	GetPlayerName(playerid, nomeplayer, sizeof(nomeplayer));
	format(openfile, sizeof openfile, VEH_SAVE_FILE, PlayerName(playerid));
	printf("Nome do Arquivo: %s", openfile);
	if (!fexist(openfile)) return 1; // He doesn't own a vehicle
	print("Carregando Carro do Jogador");
	new File:vehs = fopen(openfile,io_read);
	new string[256];
	new load[30][32];
	new newload = 15; // last "strval(load[x])" before the mods loop
	if(vehs)
	{
	    print("Pronto para Ler Os Arquivos");
 		while (fread(vehs, string, 256))
   		{
       		split(string, load, '|');
       		print("Spanwando o Veiculo");
       		// Spawn vehicles
			new vic = INVALID_VEHICLE_ID;
			if (strval(load[11]) == 1)
			{
			    vic = CreateVehicle(
       				strval(load[0]),
			        floatstr(load[12]),
			        floatstr(load[13]),
				    floatstr(load[14]),
				    floatstr(load[15]),
				    strval(load[5]),
				    strval(load[6]),
     				RESPAWN_OWNER
				);
			}
			else
			{
			    vic = CreateVehicle(
       				strval(load[0]),
			        floatstr(load[1]),
			        floatstr(load[2]),
				    floatstr(load[3]),
				    floatstr(load[4]),
				    strval(load[5]),
				    strval(load[6]),
					RESPAWN_OWNER
				);
			}
			printf("Carro Spawnado: %d", vic);
			CarConce[vic] = 1;
			TOTAL_CARROS++;
   			VehicleInfo[vic][vModel] = strval(load[0]);
      		VehicleInfo[vic][vX] = floatstr(load[1]);
        	VehicleInfo[vic][vY] = floatstr(load[2]);
         	VehicleInfo[vic][vZ] = floatstr(load[3]);
          	VehicleInfo[vic][vA] = floatstr(load[4]);
           	VehicleInfo[vic][vColor1] = strval(load[5]);
            VehicleInfo[vic][vColor2] = strval(load[6]);
            VehicleInfo[vic][vPaintjob] = strval(load[7]);
            printf("Nome: %s", load[8]);
            strmid(VehicleInfo[vic][vName], load[8], 0, strlen(load[8]), 128);
            printf("Dono: %s", load[9]);
            strmid(VehicleInfo[vic][vOwner], load[9], 0, strlen(load[9]), MAX_PLAYER_NAME);
            VehicleInfo[vic][vLock] = strval(load[10]);
            VehicleInfo[vic][vPark] = strval(load[11]);
            VehicleInfo[vic][vPX] = floatstr(load[12]);
	        VehicleInfo[vic][vPY] = floatstr(load[13]);
	        VehicleInfo[vic][vPZ] = floatstr(load[14]);
	        VehicleInfo[vic][vPA] = floatstr(load[15]);
	        if (PlayerInfo[playerid][pVIP] >= 1)
			{
	        	SetVehicleNumberPlate(vic, load[9]);
			}
	       for(new m = 0; m < MAX_MODS; m++)
			{
   				newload++;
				VehicleInfo[vic][vMod][m] = strval(load[newload]);
			}
			if (VehicleInfo[vic][vPaintjob] > -1)
			{
			    ChangeVehiclePaintjob(vic,VehicleInfo[vic][vPaintjob]);
			}
            new keller[50];
            format(keller, sizeof(keller), "Placas/%s.ini", nomeplayer);
            if(DOF2_FileExists(keller))
            {
            //new Text3D:vehicle3Dtext;
	        format(string,sizeof(string), "{00FF00}%s",DOF2_GetInt(keller,"Placa"));
	        //vehicle3Dtext = Create3DTextLabel(string, 0xADC7E7AA, 0.0, 0.0, 0.0, 20.0, 0, 1 );
         	//Attach3DTextLabelToVehicle(vehicle3Dtext, vic, 0.0, 0.0, 0.0);
            SetVehicleNumberPlate(vic, string);
            SetVehicleToRespawn(vic);
            }
			MAX_VEH_SPAWNED++;
			break;
	    }
	    fclose(vehs);
	}
	return 1;
}

forward SavePlayerVehicle(playerid);
public  SavePlayerVehicle(playerid)
{
	new string[256];
	format(string, 128, VEH_SAVE_FILE, PlayerName(playerid));
	if (GetOwnedVehicleID(playerid) == INVALID_VEHICLE_ID) return 1;
	new File:vehs = fopen(string, io_write);
	if (vehs)
	{
	    new vic = GetOwnedVehicleID(playerid);
	    printf("vehicle name: %s", VehicleInfo[vic][vName]);
     	format(string, sizeof(string), "%d|%f|%f|%f|%f|%d|%d|%d|%s|%s|%d|%d|%f|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d",
      		VehicleInfo[vic][vModel],
        	VehicleInfo[vic][vX],
         	VehicleInfo[vic][vY],
          	VehicleInfo[vic][vZ],
           	VehicleInfo[vic][vA],
            VehicleInfo[vic][vColor1],
           	VehicleInfo[vic][vColor2],
           	VehicleInfo[vic][vPaintjob],
           	VehicleInfo[vic][vName],
            VehicleInfo[vic][vOwner],
            VehicleInfo[vic][vLock],
            VehicleInfo[vic][vPark],
            VehicleInfo[vic][vPX],
            VehicleInfo[vic][vPY],
            VehicleInfo[vic][vPZ],
            VehicleInfo[vic][vPA],
            VehicleInfo[vic][vMod][0],
            VehicleInfo[vic][vMod][1],
            VehicleInfo[vic][vMod][2],
            VehicleInfo[vic][vMod][3],
            VehicleInfo[vic][vMod][4],
            VehicleInfo[vic][vMod][5],
            VehicleInfo[vic][vMod][6],
            VehicleInfo[vic][vMod][7],
            VehicleInfo[vic][vMod][8],
            VehicleInfo[vic][vMod][9],
            VehicleInfo[vic][vMod][10],
            VehicleInfo[vic][vMod][11]
 		);
	 	fwrite(vehs, string);
    	fclose(vehs);
    	VehicleInfo[vic][vModel] = 0;
		VehicleInfo[vic][vX] = 0;
		VehicleInfo[vic][vY] = 0;
		VehicleInfo[vic][vZ] = 0;
		VehicleInfo[vic][vA] = 0;
		VehicleInfo[vic][vColor1] = -1;
		VehicleInfo[vic][vColor2] = -1;
		VehicleInfo[vic][vPaintjob] = -1;
		format(VehicleInfo[vic][vName], MAX_PLAYER_NAME, "[NONE]");
		format(VehicleInfo[vic][vOwner], MAX_PLAYER_NAME, "[NONE]");
		VehicleInfo[vic][vPark] = 0;
		VehicleInfo[vic][vPX] = 0;
		VehicleInfo[vic][vPY] = 0;
		VehicleInfo[vic][vPZ] = 0;
		VehicleInfo[vic][vPA] = 0;
		for(new m = 0; m < MAX_MODS; m++) VehicleInfo[vic][vMod][m] = 0;
		CarConce[vic] = 0;
		TOTAL_CARROS--;
        new Text3D:TextoVeiculo[MAX_VEHICLES];
        Delete3DTextLabel(TextoVeiculo[vic]);
		DestroyVehicle(vic);
	}
	return 1;
}
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