17.03.2018, 12:37
Hello I'm trying to fix this problem but it keeps giving me errors I removed 2 things from those lines and it still says it doesn't match..
I'm currently trying to update the mysql plugin from R7 to the newest one but every line that has this :
it shows one of those errors below
I'm currently trying to update the mysql plugin from R7 to the newest one but every line that has this :
Код:
cache_get_value_name_int(row, szField, szResult);
Код:
C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4282) : error 035: argument type mismatch (argument 3) C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4288) : error 035: argument type mismatch (argument 3) C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4292) : error 035: argument type mismatch (argument 3) C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4296) : error 035: argument type mismatch (argument 3) C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4300) : error 035: argument type mismatch (argument 3) C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4304) : error 035: argument type mismatch (argument 3) C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4308) : error 035: argument type mismatch (argument 3) C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4312) : error 035: argument type mismatch (argument 3) C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4316) : error 035: argument type mismatch (argument 3) C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4320) : error 035: argument type mismatch (argument 3) C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4324) : error 035: argument type mismatch (argument 3) C:\Users\marlb\Desktop\MCRP\gamemodes\MCRP.pwn(4328) : error 035: argument type mismatch (argument 3)
PHP код:
for(new i = 0; i < MAX_PLAYERTOYS; i++)
{
format(szField, sizeof(szField), "pt%dModelID", i);
cache_get_value_name_int(row, szField, szResult);
PlayerToyInfo[extraid][i][ptModelID] = strval(szResult);
if(PlayerToyInfo[extraid][i][ptModelID] != 0)
{
format(szField, sizeof(szField), "pt%dBone", i);
cache_get_value_name_int(row, szField, szResult);
PlayerToyInfo[extraid][i][ptBone] = strval(szResult);
format(szField, sizeof(szField), "pt%dPosX", i);
cache_get_value_name_float(row, szField, szResult);
PlayerToyInfo[extraid][i][ptPosX] = floatstr(szResult);
format(szField, sizeof(szField), "pt%dPosY", i);
cache_get_value_name_float(row, szField, szResult);
PlayerToyInfo[extraid][i][ptPosY] = floatstr(szResult);
format(szField, sizeof(szField), "pt%dPosY", i);
cache_get_value_name_float(row, szField, szResult);
PlayerToyInfo[extraid][i][ptPosY] = floatstr(szResult);
format(szField, sizeof(szField), "pt%dPosZ", i);
cache_get_value_name_float(row, szField, szResult);
PlayerToyInfo[extraid][i][ptPosZ] = floatstr(szResult);
format(szField, sizeof(szField), "pt%dRotX", i);
cache_get_value_name_float(row, szField, szResult);
PlayerToyInfo[extraid][i][ptRotX] = floatstr(szResult);
format(szField, sizeof(szField), "pt%dRotY", i);
cache_get_value_name_float(row, szField, szResult);
PlayerToyInfo[extraid][i][ptRotY] = floatstr(szResult);
format(szField, sizeof(szField), "pt%dRotZ", i);
cache_get_value_name_float(row, szField, szResult);
PlayerToyInfo[extraid][i][ptRotZ] = floatstr(szResult);
format(szField, sizeof(szField), "pt%dScaX", i);
cache_get_value_name_float(row, szField, szResult);
PlayerToyInfo[extraid][i][ptScaleX] = floatstr(szResult);
format(szField, sizeof(szField), "pt%dScaY", i);
cache_get_value_name_float(row, szField, szResult);
PlayerToyInfo[extraid][i][ptScaleY] = floatstr(szResult);
format(szField, sizeof(szField), "pt%dScaZ", i);
cache_get_value_name_float(row, szField, szResult);
PlayerToyInfo[extraid][i][ptScaleZ] = floatstr(szResult);
}
else
{
PlayerToyInfo[extraid][i][ptBone] = 0;
PlayerToyInfo[extraid][i][ptPosX] = 0.0;
PlayerToyInfo[extraid][i][ptPosY] = 0.0;
PlayerToyInfo[extraid][i][ptPosZ] = 0.0;
PlayerToyInfo[extraid][i][ptRotX] = 0.0;
PlayerToyInfo[extraid][i][ptRotY] = 0.0;
PlayerToyInfo[extraid][i][ptRotZ] = 0.0;
PlayerToyInfo[extraid][i][ptScaleX] = 0.0;
PlayerToyInfo[extraid][i][ptScaleY] = 0.0;
PlayerToyInfo[extraid][i][ptScaleZ] = 0.0;
}
}