How many objects are in the map you are showing? Try optimizing to be under 500.
Textured objects have funky draw distances (it becomes lower and the pop-in is more noticeable, I'm not sure if this is a placebo or anything but that's what I seemed to notice). This is very prominent with objects that use text on them.
If there are too many dynamic objects at a certain space, they might not get loaded by the streamer as I think the default is 500? If it's just a couple over 500 you can swap them to regular CreateObject to make it under that limit of dynamic objects and it should load fine.
How did you increase the draw distance?
I found using this extended native is very convenient.
PHP код:
CreateDynamicObjectEx(OBJECTID, X, Y, Z, RX, RY, RZ, DRAW_DISTANCE);
Also what are the object ID of the walls, that are not loading? Are they the same as the others?